메소드 | 설명 | |
---|---|---|
PlayerGameObject ( String texturePath, Vector2 position, |
||
Update ( |
public PlayerGameObject ( String texturePath, Vector2 position, |
||
texturePath | String | |
position | Vector2 | |
controller | ||
리턴 | System |
public Update ( |
||
gameTime | ||
리턴 | void |