C# 클래스 ani_GroceryShopping.OverridedGrill_Have.Definition

상속: Grill_Have.Definition
파일 보기 프로젝트 열기: Chain-Reaction/NRaas

공개 메소드들

메소드 설명
Create ( string menuText, Recipe recipe, string menuPath, GameObject objectClickedOn, Recipe destination, Recipe quantity, Recipe repetition, bool bWasHaveSomething, int cost ) : Grill_Have>.FoodMenuInteractionDefinition
CreateInstance ( InteractionInstanceParameters &parameters ) : InteractionInstance
Definition ( ) : Sims3.Gameplay.Interactions
Definition ( string menuText, Recipe recipe, string menuPath, GameObject objectClickedOn, Recipe destination, Recipe quantity, Recipe repetition, bool bWasHaveSomething, int cost ) : Sims3.Gameplay.Interactions

메소드 상세

Create() 공개 메소드

public Create ( string menuText, Recipe recipe, string menuPath, GameObject objectClickedOn, Recipe destination, Recipe quantity, Recipe repetition, bool bWasHaveSomething, int cost ) : Grill_Have>.FoodMenuInteractionDefinition
menuText string
recipe Recipe
menuPath string
objectClickedOn GameObject
destination Recipe
quantity Recipe
repetition Recipe
bWasHaveSomething bool
cost int
리턴 Grill_Have>.FoodMenuInteractionDefinition

CreateInstance() 공개 메소드

public CreateInstance ( InteractionInstanceParameters &parameters ) : InteractionInstance
parameters InteractionInstanceParameters
리턴 InteractionInstance

Definition() 공개 메소드

public Definition ( ) : Sims3.Gameplay.Interactions
리턴 Sims3.Gameplay.Interactions

Definition() 공개 메소드

public Definition ( string menuText, Recipe recipe, string menuPath, GameObject objectClickedOn, Recipe destination, Recipe quantity, Recipe repetition, bool bWasHaveSomething, int cost ) : Sims3.Gameplay.Interactions
menuText string
recipe Recipe
menuPath string
objectClickedOn GameObject
destination Recipe
quantity Recipe
repetition Recipe
bWasHaveSomething bool
cost int
리턴 Sims3.Gameplay.Interactions