메소드 | 설명 | |
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Draw ( |
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GetRectangle ( ) : |
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SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D newtex ) : void | ||
StartGameButton ( Microsoft.Xna.Framework.Graphics.Texture2D texture_StartGame, Vector2 position, int rectangle_Size_Height, int rectangle_Size_width ) : System | ||
Update ( Vector2 button_position, int rectangle_Size_Height, int rectangle_Size_width ) : void |
public Draw ( |
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spriteBatch | ||
리턴 | void |
public SetTexture ( Microsoft.Xna.Framework.Graphics.Texture2D newtex ) : void | ||
newtex | Microsoft.Xna.Framework.Graphics.Texture2D | |
리턴 | void |
public StartGameButton ( Microsoft.Xna.Framework.Graphics.Texture2D texture_StartGame, Vector2 position, int rectangle_Size_Height, int rectangle_Size_width ) : System | ||
texture_StartGame | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
rectangle_Size_Height | int | |
rectangle_Size_width | int | |
리턴 | System |
public Update ( Vector2 button_position, int rectangle_Size_Height, int rectangle_Size_width ) : void | ||
button_position | Vector2 | |
rectangle_Size_Height | int | |
rectangle_Size_width | int | |
리턴 | void |