메소드 | 설명 | |
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Projectile_Enemy_Tower ( Vector2 startingPos, float angle ) : System | ||
Update ( |
public Projectile_Enemy_Tower ( Vector2 startingPos, float angle ) : System | ||
startingPos | Vector2 | |
angle | float | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |