메소드 | 설명 | |
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Draw ( |
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Particle_Explosion ( Vector2 startingPos, Point size ) : System | ||
Update ( |
public Draw ( |
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spriteBatch | ||
리턴 | void |
public Particle_Explosion ( Vector2 startingPos, Point size ) : System | ||
startingPos | Vector2 | |
size | Point | |
리턴 | System |
public Update ( |
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gameTime | ||
리턴 | void |