메소드 | 설명 | |
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AddToCharacters ( |
Deprecated Method for adding a new object to the Characters EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead.
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AddToDatabaseEquips ( |
Deprecated Method for adding a new object to the DatabaseEquips EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead.
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AddToDatabaseItems ( |
Deprecated Method for adding a new object to the DatabaseItems EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead.
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AddToDatabaseSkills ( |
Deprecated Method for adding a new object to the DatabaseSkills EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead.
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AddToGuilds ( |
Deprecated Method for adding a new object to the Guilds EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead.
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WorldEntity ( ) : System |
Initializes a new WorldEntity object using the connection string found in the 'WorldEntity' section of the application configuration file.
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WorldEntity ( System.Data.Entity.Core.EntityClient.EntityConnection connection ) : System |
Initialize a new WorldEntity object.
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WorldEntity ( string connectionString ) : System |
Initialize a new WorldEntity object.
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메소드 | 설명 | |
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OnContextCreated ( ) : void |
public AddToCharacters ( |
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character | ||
리턴 | void |
public AddToDatabaseEquips ( |
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databaseEquip | ||
리턴 | void |
public AddToDatabaseItems ( |
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databaseItem | ||
리턴 | void |
public AddToDatabaseSkills ( |
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databaseSkill | ||
리턴 | void |
public WorldEntity ( System.Data.Entity.Core.EntityClient.EntityConnection connection ) : System | ||
connection | System.Data.Entity.Core.EntityClient.EntityConnection | |
리턴 | System |
public WorldEntity ( string connectionString ) : System | ||
connectionString | string | |
리턴 | System |