메소드 | 설명 | |
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distance ( float aX, float aY, float bX, float bY ) : float |
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distance ( int aX, int aY, int bX, int bY ) : float |
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round ( float d ) : int |
Ends up being a bit faster than {@link Math#round(float)}. This merely rounds its argument to the nearest int, where x.5 rounds up to x+1. Semantics of this shortcut differ slightly from {@link Math#round(float)} in that half rounds down for negative values. -2.5 rounds to -3, not -2. For purposes here it makes no difference.
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sum ( int array ) : int |
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public static distance ( float aX, float aY, float bX, float bY ) : float | ||
aX | float | |
aY | float | |
bX | float | |
bY | float | |
리턴 | float |
public static distance ( int aX, int aY, int bX, int bY ) : float | ||
aX | int | |
aY | int | |
bX | int | |
bY | int | |
리턴 | float |