메소드 | 설명 | |
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Draw ( |
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FlxGame ( ) : System |
Constructor added for better usability of X-Flixel.
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InitGame ( int GameSizeX, int GameSizeY, FlxState InitialState, Color BGColor, bool showFlixelLogo, Color logoColor ) : void | ||
Initialize ( ) : void | ||
SwitchState ( FlxState newscreen ) : void | ||
Update ( |
메소드 | 설명 | |
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Help ( string X, string C, string Mouse, string Arrows ) : void | ||
LoadContent ( ) : void | ||
UnloadContent ( ) : void |
메소드 | 설명 | |
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InitConsole ( ) : void | ||
PauseGame ( ) : void |
Internal function to help with basic pause game functionality.
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ShowSoundTray ( ) : void | ||
UnpauseGame ( ) : void |
Internal function to help with basic pause game functionality.
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public Draw ( |
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gameTime | ||
리턴 | void |
protected Help ( string X, string C, string Mouse, string Arrows ) : void | ||
X | string | |
C | string | |
Mouse | string | |
Arrows | string | |
리턴 | void |
public InitGame ( int GameSizeX, int GameSizeY, FlxState InitialState, Color BGColor, bool showFlixelLogo, Color logoColor ) : void | ||
GameSizeX | int | |
GameSizeY | int | |
InitialState | FlxState | |
BGColor | Color | |
showFlixelLogo | bool | |
logoColor | Color | |
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |