C# 클래스 XNAConverter.XNBBuilder

상속: BuildContent
파일 보기 프로젝트 열기: blendogames/xnb_watcher

공개 프로퍼티들

프로퍼티 타입 설명
BuildAudioAsSongs bool
BuildAudioAsSoundEffects bool
buildEngine XNAConverter.BuildEngine

공개 메소드들

메소드 설명
GetErrors ( ) : List

Returns a list of the errors recorded while processing files.

PackageContent ( Array fileNames, string outputDirectory, bool shouldLog, string rootDirectory, List &errorArray, List &outputFiles, bool &buildStatus ) : string[]

Package content to a specified directory

XNBBuilder ( ) : System

Create a new XNBBuilder. Will default to uncompressed content, compiled to the "Windows" platform, and the "Reach" profile.

XNBBuilder ( bool CompressContent ) : System

Create a new XNBBuilder. Will default to being compiled to the "Windows" platform, and the "Reach" profile.

XNBBuilder ( string targetPlatform, string targetProfile, bool CompressContent ) : System

Create a new XNBBuilder with platform, profile, and compression left to the programmer.

메소드 상세

GetErrors() 공개 메소드

Returns a list of the errors recorded while processing files.
public GetErrors ( ) : List
리턴 List

PackageContent() 공개 메소드

Package content to a specified directory
public PackageContent ( Array fileNames, string outputDirectory, bool shouldLog, string rootDirectory, List &errorArray, List &outputFiles, bool &buildStatus ) : string[]
fileNames Array A list of file names to be processed.
outputDirectory string The location to output the processed files.
shouldLog bool Whether or not the program should log the build.
rootDirectory string The root directory of the content to be built.
errorArray List
outputFiles List
buildStatus bool The final status of the build.
리턴 string[]

XNBBuilder() 공개 메소드

Create a new XNBBuilder. Will default to uncompressed content, compiled to the "Windows" platform, and the "Reach" profile.
public XNBBuilder ( ) : System
리턴 System

XNBBuilder() 공개 메소드

Create a new XNBBuilder. Will default to being compiled to the "Windows" platform, and the "Reach" profile.
public XNBBuilder ( bool CompressContent ) : System
CompressContent bool True for compressed content, false for uncompressed content
리턴 System

XNBBuilder() 공개 메소드

Create a new XNBBuilder with platform, profile, and compression left to the programmer.
public XNBBuilder ( string targetPlatform, string targetProfile, bool CompressContent ) : System
targetPlatform string The target platform: Windows, XBox360, or WindowsPhone
targetProfile string The target profile: Reach, or HiDef
CompressContent bool True for compressed content, false for uncompressed content
리턴 System

프로퍼티 상세

BuildAudioAsSongs 공개적으로 프로퍼티

public bool BuildAudioAsSongs
리턴 bool

BuildAudioAsSoundEffects 공개적으로 프로퍼티

public bool BuildAudioAsSoundEffects
리턴 bool

buildEngine 공개적으로 프로퍼티

public BuildEngine,XNAConverter buildEngine
리턴 XNAConverter.BuildEngine