프로퍼티 | 타입 | 설명 | |
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BuildAudioAsSongs | bool | ||
BuildAudioAsSoundEffects | bool | ||
buildEngine | XNAConverter.BuildEngine |
메소드 | 설명 | |
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GetErrors ( ) : List |
Returns a list of the errors recorded while processing files.
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PackageContent ( Array fileNames, string outputDirectory, bool shouldLog, string rootDirectory, List &errorArray, List &outputFiles, bool &buildStatus ) : string[] |
Package content to a specified directory
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XNBBuilder ( ) : System |
Create a new XNBBuilder. Will default to uncompressed content, compiled to the "Windows" platform, and the "Reach" profile.
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XNBBuilder ( bool CompressContent ) : System |
Create a new XNBBuilder. Will default to being compiled to the "Windows" platform, and the "Reach" profile.
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XNBBuilder ( string targetPlatform, string targetProfile, bool CompressContent ) : System |
Create a new XNBBuilder with platform, profile, and compression left to the programmer.
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public PackageContent ( Array fileNames, string outputDirectory, bool shouldLog, string rootDirectory, List &errorArray, List &outputFiles, bool &buildStatus ) : string[] | ||
fileNames | Array | A list of file names to be processed. |
outputDirectory | string | The location to output the processed files. |
shouldLog | bool | Whether or not the program should log the build. |
rootDirectory | string | The root directory of the content to be built. |
errorArray | List | |
outputFiles | List | |
buildStatus | bool | The final status of the build. |
리턴 | string[] |
public XNBBuilder ( bool CompressContent ) : System | ||
CompressContent | bool | True for compressed content, false for uncompressed content |
리턴 | System |
public XNBBuilder ( string targetPlatform, string targetProfile, bool CompressContent ) : System | ||
targetPlatform | string | The target platform: Windows, XBox360, or WindowsPhone |
targetProfile | string | The target profile: Reach, or HiDef |
CompressContent | bool | True for compressed content, false for uncompressed content |
리턴 | System |