프로퍼티 | 타입 | 설명 | |
---|---|---|---|
instance |
메소드 | 설명 | |
---|---|---|
Bomb_hit ( int POS_X, int POS_Y ) : bool | ||
Item_hit ( ) : void | ||
MainTower_hit ( ) : void | ||
Player_Obstacle ( float x, float y ) : bool | ||
Player_bomb ( float x, float y, int num ) : bool | ||
Player_forward ( int posx, int posy, int num ) : bool | ||
Player_hit ( ) : void | ||
Player_item ( |
||
Update ( ) : void |
public Player_bomb ( float x, float y, int num ) : bool | ||
x | float | |
y | float | |
num | int | |
리턴 | bool |
public Player_forward ( int posx, int posy, int num ) : bool | ||
posx | int | |
posy | int | |
num | int | |
리턴 | bool |