C# 클래스 WorldEditor.frmEditLocation

파일 보기 프로젝트 열기: rotators/tools 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Loc Location
Save bool

공개 메소드들

메소드 설명
frmEditLocation ( Location Loc, MapParser MapParser, LocationParser LocParser, bool NewLoc ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

SaveProperties ( ) : void
btnAddMap_Click ( object sender, EventArgs e ) : void
btnAssignPID_Click ( object sender, EventArgs e ) : void
btnEditTownMap_Click ( object sender, EventArgs e ) : void
btnEntranceHelp_Click ( object sender, EventArgs e ) : void
btnFlagsHelp_Click ( object sender, EventArgs e ) : void
btnOk_Click ( object sender, EventArgs e ) : void
btnRemoveFromWM_Click ( object sender, EventArgs e ) : void
btnRemoveMap_Click ( object sender, EventArgs e ) : void
chkEncounter_CheckedChanged ( object sender, EventArgs e ) : void
frmEditLocation_Load ( object sender, EventArgs e ) : void
lstMaps_MouseDoubleClick ( object sender, MouseEventArgs e ) : void
lstMaps_MouseDoubleClick_1 ( object sender, MouseEventArgs e ) : void
txtTownImagePath_KeyUp ( object sender, KeyEventArgs e ) : void
txtTownImagePath_Move ( object sender, EventArgs e ) : void
txtTownImagePath_TextChanged ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

frmEditLocation() 공개 메소드

public frmEditLocation ( Location Loc, MapParser MapParser, LocationParser LocParser, bool NewLoc ) : System
Loc Location
MapParser MapParser
LocParser LocationParser
NewLoc bool
리턴 System

프로퍼티 상세

Loc 공개적으로 프로퍼티

public Location Loc
리턴 Location

Save 공개적으로 프로퍼티

public bool Save
리턴 bool