메소드 | 설명 | |
---|---|---|
LayDown ( GameActor sender ) : VRageMath | ||
Resolve ( GameActorPosition target, IAtlas atlas, ITilesetTable table ) : void |
public Resolve ( GameActorPosition target, IAtlas atlas, ITilesetTable table ) : void | ||
target | GameActorPosition | |
atlas | IAtlas | |
table | ITilesetTable | |
리턴 | void |