C# 클래스 WindBot.Game.GameBehavior

파일 보기 프로젝트 열기: SalvationDevelopment/windbot 1 사용 예제들

공개 메소드들

메소드 설명
GameBehavior ( GameClient game ) : System
GetLocalPlayer ( int player ) : int
OnPacket ( BinaryReader packet ) : void

비공개 메소드들

메소드 설명
InternalOnSelectCard ( BinaryReader packet, Func func ) : void
OnAnnounceAttrib ( BinaryReader packet ) : void
OnAnnounceCard ( BinaryReader packet ) : void
OnAnnounceNumber ( BinaryReader packet ) : void
OnAnnounceRace ( BinaryReader packet ) : void
OnChainEnd ( BinaryReader packet ) : void
OnChainSorting ( BinaryReader packet ) : void
OnChaining ( BinaryReader packet ) : void
OnChat ( BinaryReader packet ) : void
OnDamage ( BinaryReader packet ) : void
OnDraw ( BinaryReader packet ) : void
OnDuelEnd ( BinaryReader packet ) : void
OnJoinGame ( BinaryReader packet ) : void
OnLpUpdate ( BinaryReader packet ) : void
OnMove ( BinaryReader packet ) : void
OnNewPhase ( BinaryReader packet ) : void
OnNewTurn ( BinaryReader packet ) : void
OnPlayerChange ( BinaryReader packet ) : void
OnPlayerEnter ( BinaryReader packet ) : void
OnPosChange ( BinaryReader packet ) : void
OnRecover ( BinaryReader packet ) : void
OnReplay ( BinaryReader packet ) : void
OnSelectBattleCmd ( BinaryReader packet ) : void
OnSelectCard ( BinaryReader packet ) : void
OnSelectChain ( BinaryReader packet ) : void
OnSelectCounter ( BinaryReader packet ) : void
OnSelectDisfield ( BinaryReader packet ) : void
OnSelectEffectYn ( BinaryReader packet ) : void
OnSelectHand ( BinaryReader packet ) : void
OnSelectIdleCmd ( BinaryReader packet ) : void
OnSelectOption ( BinaryReader packet ) : void
OnSelectPlace ( BinaryReader packet ) : void
OnSelectPosition ( BinaryReader packet ) : void
OnSelectSum ( BinaryReader packet ) : void
OnSelectTp ( BinaryReader packet ) : void
OnSelectTribute ( BinaryReader packet ) : void
OnSelectYesNo ( BinaryReader packet ) : void
OnShuffleDeck ( BinaryReader packet ) : void
OnShuffleHand ( BinaryReader packet ) : void
OnStart ( BinaryReader packet ) : void
OnTimeLimit ( BinaryReader packet ) : void
OnTypeChange ( BinaryReader packet ) : void
OnUpdateCard ( BinaryReader packet ) : void
OnUpdateData ( BinaryReader packet ) : void
OnWin ( BinaryReader packet ) : void
RegisterPackets ( ) : void

메소드 상세

GameBehavior() 공개 메소드

public GameBehavior ( GameClient game ) : System
game GameClient
리턴 System

GetLocalPlayer() 공개 메소드

public GetLocalPlayer ( int player ) : int
player int
리턴 int

OnPacket() 공개 메소드

public OnPacket ( BinaryReader packet ) : void
packet System.IO.BinaryReader
리턴 void