프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CalculateEyeDistanceSquared | float | ||
Dispose | void | ||
Initialize | void |
메소드 | 설명 | |
---|---|---|
Dispose ( ) : void | ||
Draw ( GameTime gameTime ) : void | ||
LoadContent ( ) : void | ||
NeighborLoaded ( Partition neighbor ) : void | ||
UnloadContent ( ) : void |
메소드 | 설명 | |
---|---|---|
DisposeOverride ( bool disposing ) : void | ||
LoadContentOverride ( ) : void | ||
UnloadContentOverride ( ) : void |
메소드 | 설명 | |
---|---|---|
CalculateEyeDistanceSquared ( Vector3 &eyePosition ) : float | ||
Dispose ( bool disposing ) : void | ||
Initialize ( int x, int y, float width, float height ) : void |
protected DisposeOverride ( bool disposing ) : void | ||
disposing | bool | |
리턴 | void |
public NeighborLoaded ( Partition neighbor ) : void | ||
neighbor | Partition | |
리턴 | void |