C# 클래스 WhiteCore.ScriptEngine.DotNetEngine.APIs.OS_Api

상속: System.MarshalByRefObject, IScriptApi
파일 보기 프로젝트 열기: WhiteCoreSim/WhiteCore-Dev

공개 메소드들

메소드 설명
Copy ( ) : IScriptApi
Dispose ( ) : void
Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void
InitializeLifetimeService ( ) : Object
TeleportAgent ( UUID agentID, ulong regionHandle, System.Vector3 position, System.Vector3 lookAt ) : System.DateTime
osAddAgentToGroup ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString AgentID, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString GroupName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString RequestedRole ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
osAgentSaveAppearance ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString avatarId, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osAvatarName2Key ( string firstname, string lastname ) : string
osAvatarPlayAnimation ( string avatar, string animation ) : void
osAvatarStopAnimation ( string avatar, string animation ) : void
osCauseDamage ( string avatar, double damage ) : void
osCauseDamage ( string avatar, double damage, string regionName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : void
osCauseHealing ( string avatar, double healing ) : void
osConsoleCommand ( string command ) : bool
osDrawEllipse ( string drawList, int width, int height ) : string
osDrawFilledPolygon ( string drawList, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list x, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list y ) : string
osDrawFilledRectangle ( string drawList, int width, int height ) : string
osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
osDrawLine ( string drawList, int endX, int endY ) : string
osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
osDrawPolygon ( string drawList, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list x, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list y ) : string
osDrawRectangle ( string drawList, int width, int height ) : string
osDrawText ( string drawList, string text ) : string
osDropAttachment ( ) : void
osDropAttachmentAt ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot ) : void
osEjectFromGroup ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString agentId ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

Eject user from the group this object is set to

osForceAttachToAvatar ( int attachmentPoint ) : void
osForceDetachFromAvatar ( ) : void
osForceDropAttachment ( ) : void
osForceDropAttachmentAt ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot ) : void
osFormatString ( string str, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list strings ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osGetAgentIP ( string agent ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osGetAgents ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
osGetAvatarList ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

Like osGetAgents but returns enough info for a radar

osGetCurrentSunHour ( ) : double

Return the current Sun Hour 0...24, with 0 being roughly sun-rise

osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
osGetGridCustom ( string key ) : string
osGetGridGatekeeperURI ( ) : string
osGetGridHomeURI ( ) : string
osGetGridLoginURI ( ) : string
osGetGridName ( ) : string
osGetGridNick ( ) : string
osGetHealth ( string avatar ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
osGetInventoryDesc ( string item ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

Get the description from an inventory item

osGetLinkPrimitiveParams ( int linknumber, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
osGetMapTexture ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

Get current region's map texture UUID

osGetNotecard ( string name ) : string
osGetNotecardLine ( string name, int line ) : string
osGetNumberOfNotecardLines ( string name ) : int
osGetPhysicsEngineType ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osGetPrimitiveParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString prim, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
osGetRegionMapTexture ( string regionName ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

Get a region's map texture UUID by region UUID or name.

osGetRegionStats ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

Return information regarding various simulator statistics (sim fps, physics fps, time dilation, total number of prims, total number of active scripts, script lps, various timing data, packets in/out, etc. Basically much the information that's shown in the client's Statistics Bar (Ctrl-Shift-1)

osGetScriptEngineName ( ) : string
osGetSimulatorMemory ( ) : int
osGetSimulatorVersion ( ) : string
osGetSunParam ( string param ) : double
osGetTerrainHeight ( int x, int y ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
osGetThreatLevel ( string key ) : string
osGetWindParam ( string plugin, string param ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
osInviteToGroup ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString agentId ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

Invite user to the group this object is set to

osIsUUID ( string thing ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

Checks if thing is a UUID.

osKey2Name ( string id ) : string
osKickAvatar ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString FirstName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString SurName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString alert ) : void
osList2Double ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list src, int index ) : double
osListenRegex ( int channelID, string name, string ID, string msg, int regexBitfield ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
osLoadedCreationDate ( ) : string
osLoadedCreationID ( ) : string
osLoadedCreationTime ( ) : string
osMakeNotecard ( string notecardName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list contents ) : void
osMatchString ( string src, string pattern, int start ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
osMax ( double a, double b ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

Wraps to Math.max()

osMessageObject ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString objectUUID, string message ) : void
osMin ( double a, double b ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

Wraps to Math.Min()

osMovePen ( string drawList, int x, int y ) : string
osNpcCreate ( string firstname, string lastname, LSL_Types position, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osNpcCreate ( string firstname, string lastname, LSL_Types position, string notecard, int options ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osNpcGetOwner ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osNpcGetPos ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
osNpcGetRot ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
osNpcLoadAppearance ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string notecard ) : void
osNpcMoveTo ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos ) : void
osNpcMoveToTarget ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 target, int options ) : void
osNpcPlayAnimation ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string animation ) : void
osNpcRemove ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : void
osNpcSaveAppearance ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

Save the current appearance of the NPC permanently to the named notecard.

osNpcSay ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, int channel, string message ) : void
osNpcSay ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string message ) : void
osNpcSetRot ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rotation ) : void
osNpcShout ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, int channel, string message ) : void
osNpcSit ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString target, int options ) : void
osNpcStand ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : void
osNpcStopAnimation ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string animation ) : void
osNpcStopMoveToTarget ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : void
osNpcTouch ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npcLSL_Key, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString object_key, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger link_num ) : void
osNpcWhisper ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, int channel, string message ) : void
osOwnerSaveAppearance ( string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

Save the current appearance of the script owner permanently to the named notecard.

osParcelJoin ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos1, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos2 ) : void
osParcelSubdivide ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos1, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos2 ) : void
osParseJSON ( string JSON ) : Hashtable
osParseJSONNew ( string JSON ) : Object
osRegexIsMatch ( string input, string pattern ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
osRegionNotice ( string msg ) : void
osRegionRestart ( double seconds ) : int
osReplaceString ( string src, string pattern, string replace, int count, int start ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
osReturnObject ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString userID ) : void
osReturnObjects ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat Parameter ) : void
osRezObject ( string inventory, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 vel, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot, int param, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger isRezAtRoot, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger doRecoil, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger SetDieAtEdge, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger CheckPos ) : DateTime
osSetContentType ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString id, string type ) : void

Sets the response type for an HTTP request/response

osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void

Changes the Estate Sun Settings, then Triggers a Sun Update

osSetFontName ( string drawList, string fontName ) : string
osSetFontSize ( string drawList, int fontSize ) : string
osSetLinkPrimitiveParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger link, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : void
osSetParcelDetails ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : void
osSetParcelMediaURL ( string url ) : void
osSetParcelSIPAddress ( string SIPAddress ) : void
osSetPenCap ( string drawList, string direction, string type ) : string
osSetPenColor ( string drawList, string colour ) : string
osSetPenSize ( string drawList, int penSize ) : string
osSetPrimFloatOnWater ( int floatYN ) : void
osSetPrimitiveParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString prim, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : void
osSetProjectionParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString prim, bool projection, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void

Set parameters for light projection with uuid of target prim

osSetProjectionParams ( bool projection, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void

Set parameters for light projection in host prim

osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void

Changes the Region Sun Settings, then Triggers a Sun Update

osSetRegionWaterHeight ( double height ) : void
osSetRot ( UUID target, Quaternion rotation ) : void
osSetSpeed ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString UUID, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat SpeedModifier ) : void
osSetSunParam ( string param, double value ) : void
osSetTerrainHeight ( int x, int y, double val ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
osSetTerrainTexture ( int level, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString texture ) : void

Sets terrain estate texture

osSetTerrainTextureHeight ( int corner, double low, double high ) : void

Sets terrain heights of estate

osSetWindParam ( string plugin, string param, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat value ) : void
osShutDown ( ) : void
osSunGetParam ( string param ) : double
osSunSetParam ( string param, double value ) : void
osTeleportAgent ( string agent, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
osTeleportAgent ( string agent, int regionX, int regionY, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
osTeleportAgent ( string agent, string regionName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
osTeleportOwner ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
osTeleportOwner ( int regionX, int regionY, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
osTeleportOwner ( string regionName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
osTerrainFlush ( ) : void
osUnixTimeToTimestamp ( long time ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

Convert a unix time to a llGetTimestamp() like string

osWindActiveModelPluginName ( ) : string

보호된 메소드들

메소드 설명
CacheNotecard ( string notecardNameOrUuid ) : UUID

Cache a notecard's contents.

DropAttachment ( bool checkPerms ) : void
DropAttachmentAt ( bool checkPerms, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot ) : void
LoadNotecard ( string notecardNameOrUuid ) : string

Load the notecard data found at the given prim inventory item name or asset uuid.

PScriptSleep ( int delay ) : System.DateTime

This is the new sleep implementation that allows for us to not freeze the script thread while we run

SaveAppearanceToNotecard ( IScenePresence sp, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
SaveAppearanceToNotecard ( UUID avatarId, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
SaveAppearanceToNotecard ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString rawAvatarId, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
SaveNotecard ( string name, string description, string data, bool forceSameName ) : WhiteCore.Framework.SceneInfo.TaskInventoryItem

Save a notecard to prim inventory.

ShoutErrorOnLackingOwnerPerms ( int perms, string errorPrefix ) : bool

비공개 메소드들

메소드 설명
GetSunParam ( string param ) : double
GridUserInfo ( InfoType type ) : string
GridUserInfo ( InfoType type, string key ) : string
InitLSL ( ) : void
NpcCreate ( string firstname, string lastname, LSL_Types position, string notecard, bool owned, bool senseAsAgent ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
OSSLError ( string msg ) : void
OSSLShoutError ( string message ) : void
SetSunParam ( string param, double value ) : void
osdToArray ( OSDArray list ) : ArrayList
osdToHashtable ( OSDMap map ) : Hashtable
osdToObject ( OSD decoded ) : Object

메소드 상세

CacheNotecard() 보호된 메소드

Cache a notecard's contents.
protected CacheNotecard ( string notecardNameOrUuid ) : UUID
notecardNameOrUuid string
리턴 UUID

Copy() 공개 메소드

public Copy ( ) : IScriptApi
리턴 IScriptApi

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

DropAttachment() 보호된 메소드

protected DropAttachment ( bool checkPerms ) : void
checkPerms bool
리턴 void

DropAttachmentAt() 보호된 메소드

protected DropAttachmentAt ( bool checkPerms, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot ) : void
checkPerms bool
pos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
rot WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
리턴 void

Initialize() 공개 메소드

public Initialize ( IScriptModulePlugin ScriptEngine, ISceneChildEntity host, uint localID, UUID itemID, ScriptProtectionModule module ) : void
ScriptEngine IScriptModulePlugin
host ISceneChildEntity
localID uint
itemID UUID
module ScriptProtectionModule
리턴 void

InitializeLifetimeService() 공개 메소드

public InitializeLifetimeService ( ) : Object
리턴 Object

LoadNotecard() 보호된 메소드

Load the notecard data found at the given prim inventory item name or asset uuid.
protected LoadNotecard ( string notecardNameOrUuid ) : string
notecardNameOrUuid string
리턴 string

PScriptSleep() 보호된 메소드

This is the new sleep implementation that allows for us to not freeze the script thread while we run
protected PScriptSleep ( int delay ) : System.DateTime
delay int
리턴 System.DateTime

SaveAppearanceToNotecard() 보호된 메소드

protected SaveAppearanceToNotecard ( IScenePresence sp, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
sp IScenePresence
notecard string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

SaveAppearanceToNotecard() 보호된 메소드

protected SaveAppearanceToNotecard ( UUID avatarId, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
avatarId UUID
notecard string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

SaveAppearanceToNotecard() 보호된 메소드

protected SaveAppearanceToNotecard ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString rawAvatarId, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
rawAvatarId WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
notecard string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

SaveNotecard() 보호된 메소드

Save a notecard to prim inventory.
protected SaveNotecard ( string name, string description, string data, bool forceSameName ) : WhiteCore.Framework.SceneInfo.TaskInventoryItem
name string
description string Description of notecard
data string
forceSameName bool /// If true, then if an item exists with the same name, it is replaced. /// If false, then a new item is created witha slightly different name (e.g. name 1) ///
리턴 WhiteCore.Framework.SceneInfo.TaskInventoryItem

ShoutErrorOnLackingOwnerPerms() 보호된 메소드

protected ShoutErrorOnLackingOwnerPerms ( int perms, string errorPrefix ) : bool
perms int
errorPrefix string
리턴 bool

TeleportAgent() 공개 메소드

public TeleportAgent ( UUID agentID, ulong regionHandle, System.Vector3 position, System.Vector3 lookAt ) : System.DateTime
agentID UUID
regionHandle ulong
position System.Vector3
lookAt System.Vector3
리턴 System.DateTime

osAddAgentToGroup() 공개 메소드

public osAddAgentToGroup ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString AgentID, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString GroupName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString RequestedRole ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
AgentID WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
GroupName WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
RequestedRole WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osAgentSaveAppearance() 공개 메소드

public osAgentSaveAppearance ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString avatarId, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
avatarId WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
notecard string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osAvatarName2Key() 공개 메소드

public osAvatarName2Key ( string firstname, string lastname ) : string
firstname string
lastname string
리턴 string

osAvatarPlayAnimation() 공개 메소드

public osAvatarPlayAnimation ( string avatar, string animation ) : void
avatar string
animation string
리턴 void

osAvatarStopAnimation() 공개 메소드

public osAvatarStopAnimation ( string avatar, string animation ) : void
avatar string
animation string
리턴 void

osCauseDamage() 공개 메소드

public osCauseDamage ( string avatar, double damage ) : void
avatar string
damage double
리턴 void

osCauseDamage() 공개 메소드

public osCauseDamage ( string avatar, double damage, string regionName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : void
avatar string
damage double
regionName string
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 void

osCauseHealing() 공개 메소드

public osCauseHealing ( string avatar, double healing ) : void
avatar string
healing double
리턴 void

osConsoleCommand() 공개 메소드

public osConsoleCommand ( string command ) : bool
command string
리턴 bool

osDrawEllipse() 공개 메소드

public osDrawEllipse ( string drawList, int width, int height ) : string
drawList string
width int
height int
리턴 string

osDrawFilledPolygon() 공개 메소드

public osDrawFilledPolygon ( string drawList, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list x, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list y ) : string
drawList string
x WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
y WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 string

osDrawFilledRectangle() 공개 메소드

public osDrawFilledRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
리턴 string

osDrawImage() 공개 메소드

public osDrawImage ( string drawList, int width, int height, string imageUrl ) : string
drawList string
width int
height int
imageUrl string
리턴 string

osDrawLine() 공개 메소드

public osDrawLine ( string drawList, int endX, int endY ) : string
drawList string
endX int
endY int
리턴 string

osDrawLine() 공개 메소드

public osDrawLine ( string drawList, int startX, int startY, int endX, int endY ) : string
drawList string
startX int
startY int
endX int
endY int
리턴 string

osDrawPolygon() 공개 메소드

public osDrawPolygon ( string drawList, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list x, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list y ) : string
drawList string
x WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
y WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 string

osDrawRectangle() 공개 메소드

public osDrawRectangle ( string drawList, int width, int height ) : string
drawList string
width int
height int
리턴 string

osDrawText() 공개 메소드

public osDrawText ( string drawList, string text ) : string
drawList string
text string
리턴 string

osDropAttachment() 공개 메소드

public osDropAttachment ( ) : void
리턴 void

osDropAttachmentAt() 공개 메소드

public osDropAttachmentAt ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot ) : void
pos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
rot WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
리턴 void

osEjectFromGroup() 공개 메소드

Eject user from the group this object is set to
public osEjectFromGroup ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString agentId ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
agentId WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osForceAttachToAvatar() 공개 메소드

public osForceAttachToAvatar ( int attachmentPoint ) : void
attachmentPoint int
리턴 void

osForceDetachFromAvatar() 공개 메소드

public osForceDetachFromAvatar ( ) : void
리턴 void

osForceDropAttachment() 공개 메소드

public osForceDropAttachment ( ) : void
리턴 void

osForceDropAttachmentAt() 공개 메소드

public osForceDropAttachmentAt ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot ) : void
pos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
rot WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
리턴 void

osFormatString() 공개 메소드

public osFormatString ( string str, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list strings ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
str string
strings WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osGetAgentIP() 공개 메소드

public osGetAgentIP ( string agent ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
agent string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osGetAgents() 공개 메소드

public osGetAgents ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

osGetAvatarList() 공개 메소드

Like osGetAgents but returns enough info for a radar
public osGetAvatarList ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

osGetCurrentSunHour() 공개 메소드

Return the current Sun Hour 0...24, with 0 being roughly sun-rise
public osGetCurrentSunHour ( ) : double
리턴 double

osGetDrawStringSize() 공개 메소드

public osGetDrawStringSize ( string contentType, string text, string fontName, int fontSize ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
contentType string
text string
fontName string
fontSize int
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3

osGetGridCustom() 공개 메소드

public osGetGridCustom ( string key ) : string
key string
리턴 string

osGetGridGatekeeperURI() 공개 메소드

public osGetGridGatekeeperURI ( ) : string
리턴 string

osGetGridHomeURI() 공개 메소드

public osGetGridHomeURI ( ) : string
리턴 string

osGetGridLoginURI() 공개 메소드

public osGetGridLoginURI ( ) : string
리턴 string

osGetGridName() 공개 메소드

public osGetGridName ( ) : string
리턴 string

osGetGridNick() 공개 메소드

public osGetGridNick ( ) : string
리턴 string

osGetHealth() 공개 메소드

public osGetHealth ( string avatar ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
avatar string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

osGetInventoryDesc() 공개 메소드

Get the description from an inventory item
public osGetInventoryDesc ( string item ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
item string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osGetLinkPrimitiveParams() 공개 메소드

public osGetLinkPrimitiveParams ( int linknumber, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
linknumber int
rules WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

osGetMapTexture() 공개 메소드

Get current region's map texture UUID
public osGetMapTexture ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osGetNotecard() 공개 메소드

public osGetNotecard ( string name ) : string
name string
리턴 string

osGetNotecardLine() 공개 메소드

public osGetNotecardLine ( string name, int line ) : string
name string
line int
리턴 string

osGetNumberOfNotecardLines() 공개 메소드

public osGetNumberOfNotecardLines ( string name ) : int
name string
리턴 int

osGetPhysicsEngineType() 공개 메소드

public osGetPhysicsEngineType ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osGetPrimitiveParams() 공개 메소드

public osGetPrimitiveParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString prim, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
prim WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
rules WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

osGetRegionMapTexture() 공개 메소드

Get a region's map texture UUID by region UUID or name.
public osGetRegionMapTexture ( string regionName ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
regionName string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osGetRegionStats() 공개 메소드

Return information regarding various simulator statistics (sim fps, physics fps, time dilation, total number of prims, total number of active scripts, script lps, various timing data, packets in/out, etc. Basically much the information that's shown in the client's Statistics Bar (Ctrl-Shift-1)
public osGetRegionStats ( ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

osGetScriptEngineName() 공개 메소드

public osGetScriptEngineName ( ) : string
리턴 string

osGetSimulatorMemory() 공개 메소드

public osGetSimulatorMemory ( ) : int
리턴 int

osGetSimulatorVersion() 공개 메소드

public osGetSimulatorVersion ( ) : string
리턴 string

osGetSunParam() 공개 메소드

public osGetSunParam ( string param ) : double
param string
리턴 double

osGetTerrainHeight() 공개 메소드

public osGetTerrainHeight ( int x, int y ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
x int
y int
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

osGetThreatLevel() 공개 메소드

public osGetThreatLevel ( string key ) : string
key string
리턴 string

osGetWindParam() 공개 메소드

public osGetWindParam ( string plugin, string param ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
plugin string
param string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

osInviteToGroup() 공개 메소드

Invite user to the group this object is set to
public osInviteToGroup ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString agentId ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
agentId WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osIsUUID() 공개 메소드

Checks if thing is a UUID.
public osIsUUID ( string thing ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
thing string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osKey2Name() 공개 메소드

public osKey2Name ( string id ) : string
id string
리턴 string

osKickAvatar() 공개 메소드

public osKickAvatar ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString FirstName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString SurName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString alert ) : void
FirstName WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
SurName WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
alert WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 void

osList2Double() 공개 메소드

public osList2Double ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list src, int index ) : double
src WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
index int
리턴 double

osListenRegex() 공개 메소드

public osListenRegex ( int channelID, string name, string ID, string msg, int regexBitfield ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
channelID int
name string
ID string
msg string
regexBitfield int
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osLoadedCreationDate() 공개 메소드

public osLoadedCreationDate ( ) : string
리턴 string

osLoadedCreationID() 공개 메소드

public osLoadedCreationID ( ) : string
리턴 string

osLoadedCreationTime() 공개 메소드

public osLoadedCreationTime ( ) : string
리턴 string

osMakeNotecard() 공개 메소드

public osMakeNotecard ( string notecardName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list contents ) : void
notecardName string
contents WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 void

osMatchString() 공개 메소드

public osMatchString ( string src, string pattern, int start ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
src string
pattern string
start int
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list

osMax() 공개 메소드

Wraps to Math.max()
public osMax ( double a, double b ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
a double
b double
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

osMessageObject() 공개 메소드

public osMessageObject ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString objectUUID, string message ) : void
objectUUID WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
message string
리턴 void

osMin() 공개 메소드

Wraps to Math.Min()
public osMin ( double a, double b ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
a double
b double
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat

osMovePen() 공개 메소드

public osMovePen ( string drawList, int x, int y ) : string
drawList string
x int
y int
리턴 string

osNpcCreate() 공개 메소드

public osNpcCreate ( string firstname, string lastname, LSL_Types position, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
firstname string
lastname string
position LSL_Types
notecard string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osNpcCreate() 공개 메소드

public osNpcCreate ( string firstname, string lastname, LSL_Types position, string notecard, int options ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
firstname string
lastname string
position LSL_Types
notecard string
options int
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osNpcGetOwner() 공개 메소드

public osNpcGetOwner ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osNpcGetPos() 공개 메소드

public osNpcGetPos ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3

osNpcGetRot() 공개 메소드

public osNpcGetRot ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion

osNpcLoadAppearance() 공개 메소드

public osNpcLoadAppearance ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string notecard ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
notecard string
리턴 void

osNpcMoveTo() 공개 메소드

public osNpcMoveTo ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
pos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 void

osNpcMoveToTarget() 공개 메소드

public osNpcMoveToTarget ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 target, int options ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
target WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
options int
리턴 void

osNpcPlayAnimation() 공개 메소드

public osNpcPlayAnimation ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string animation ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
animation string
리턴 void

osNpcRemove() 공개 메소드

public osNpcRemove ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 void

osNpcSaveAppearance() 공개 메소드

Save the current appearance of the NPC permanently to the named notecard.
public osNpcSaveAppearance ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
notecard string The name of the notecard to which to save the appearance.
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osNpcSay() 공개 메소드

public osNpcSay ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, int channel, string message ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
channel int
message string
리턴 void

osNpcSay() 공개 메소드

public osNpcSay ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string message ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
message string
리턴 void

osNpcSetRot() 공개 메소드

public osNpcSetRot ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rotation ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
rotation WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
리턴 void

osNpcShout() 공개 메소드

public osNpcShout ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, int channel, string message ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
channel int
message string
리턴 void

osNpcSit() 공개 메소드

public osNpcSit ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString target, int options ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
target WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
options int
리턴 void

osNpcStand() 공개 메소드

public osNpcStand ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 void

osNpcStopAnimation() 공개 메소드

public osNpcStopAnimation ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, string animation ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
animation string
리턴 void

osNpcStopMoveToTarget() 공개 메소드

public osNpcStopMoveToTarget ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 void

osNpcTouch() 공개 메소드

public osNpcTouch ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npcLSL_Key, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString object_key, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger link_num ) : void
npcLSL_Key WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
object_key WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
link_num WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
리턴 void

osNpcWhisper() 공개 메소드

public osNpcWhisper ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString npc, int channel, string message ) : void
npc WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
channel int
message string
리턴 void

osOwnerSaveAppearance() 공개 메소드

Save the current appearance of the script owner permanently to the named notecard.
public osOwnerSaveAppearance ( string notecard ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
notecard string The name of the notecard to which to save the appearance.
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osParcelJoin() 공개 메소드

public osParcelJoin ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos1, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos2 ) : void
pos1 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
pos2 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 void

osParcelSubdivide() 공개 메소드

public osParcelSubdivide ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos1, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos2 ) : void
pos1 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
pos2 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 void

osParseJSON() 공개 메소드

public osParseJSON ( string JSON ) : Hashtable
JSON string
리턴 System.Collections.Hashtable

osParseJSONNew() 공개 메소드

public osParseJSONNew ( string JSON ) : Object
JSON string
리턴 Object

osRegexIsMatch() 공개 메소드

public osRegexIsMatch ( string input, string pattern ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
input string
pattern string
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osRegionNotice() 공개 메소드

public osRegionNotice ( string msg ) : void
msg string
리턴 void

osRegionRestart() 공개 메소드

public osRegionRestart ( double seconds ) : int
seconds double
리턴 int

osReplaceString() 공개 메소드

public osReplaceString ( string src, string pattern, string replace, int count, int start ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
src string
pattern string
replace string
count int
start int
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osReturnObject() 공개 메소드

public osReturnObject ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString userID ) : void
userID WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 void

osReturnObjects() 공개 메소드

public osReturnObjects ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat Parameter ) : void
Parameter WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
리턴 void

osRezObject() 공개 메소드

public osRezObject ( string inventory, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 vel, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion rot, int param, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger isRezAtRoot, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger doRecoil, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger SetDieAtEdge, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger CheckPos ) : DateTime
inventory string
pos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
vel WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
rot WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Quaternion
param int
isRezAtRoot WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
doRecoil WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
SetDieAtEdge WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
CheckPos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
리턴 DateTime

osSetContentType() 공개 메소드

Sets the response type for an HTTP request/response
public osSetContentType ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString id, string type ) : void
id WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
type string
리턴 void

osSetDynamicTextureData() 공개 메소드

public osSetDynamicTextureData ( string dynamicID, string contentType, string data, string extraParams, int timer ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
리턴 string

osSetDynamicTextureDataBlend() 공개 메소드

public osSetDynamicTextureDataBlend ( string dynamicID, string contentType, string data, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
data string
extraParams string
timer int
alpha int
리턴 string

osSetDynamicTextureDataBlendFace() 공개 메소드

public osSetDynamicTextureDataBlendFace ( string dynamicID, string contentType, string data, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
data string
extraParams string
blend bool
disp int
timer int
alpha int
face int
리턴 string

osSetDynamicTextureURL() 공개 메소드

public osSetDynamicTextureURL ( string dynamicID, string contentType, string url, string extraParams, int timer ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
리턴 string

osSetDynamicTextureURLBlend() 공개 메소드

public osSetDynamicTextureURLBlend ( string dynamicID, string contentType, string url, string extraParams, int timer, int alpha ) : string
dynamicID string
contentType string
url string
extraParams string
timer int
alpha int
리턴 string

osSetDynamicTextureURLBlendFace() 공개 메소드

public osSetDynamicTextureURLBlendFace ( string dynamicID, string contentType, string url, string extraParams, bool blend, int disp, int timer, int alpha, int face ) : string
dynamicID string
contentType string
url string
extraParams string
blend bool
disp int
timer int
alpha int
face int
리턴 string

osSetEstateSunSettings() 공개 메소드

Changes the Estate Sun Settings, then Triggers a Sun Update
public osSetEstateSunSettings ( bool sunFixed, double sunHour ) : void
sunFixed bool True to keep the sun stationary, false to use global time
sunHour double The "Sun Hour" that is desired, 0...24, with 0 just after SunRise
리턴 void

osSetFontName() 공개 메소드

public osSetFontName ( string drawList, string fontName ) : string
drawList string
fontName string
리턴 string

osSetFontSize() 공개 메소드

public osSetFontSize ( string drawList, int fontSize ) : string
drawList string
fontSize int
리턴 string

osSetLinkPrimitiveParams() 공개 메소드

public osSetLinkPrimitiveParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger link, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : void
link WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
rules WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 void

osSetParcelDetails() 공개 메소드

public osSetParcelDetails ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 pos, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : void
pos WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
rules WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 void

osSetParcelMediaURL() 공개 메소드

public osSetParcelMediaURL ( string url ) : void
url string
리턴 void

osSetParcelSIPAddress() 공개 메소드

public osSetParcelSIPAddress ( string SIPAddress ) : void
SIPAddress string
리턴 void

osSetPenCap() 공개 메소드

public osSetPenCap ( string drawList, string direction, string type ) : string
drawList string
direction string
type string
리턴 string

osSetPenColor() 공개 메소드

public osSetPenColor ( string drawList, string colour ) : string
drawList string
colour string
리턴 string

osSetPenSize() 공개 메소드

public osSetPenSize ( string drawList, int penSize ) : string
drawList string
penSize int
리턴 string

osSetPrimFloatOnWater() 공개 메소드

public osSetPrimFloatOnWater ( int floatYN ) : void
floatYN int
리턴 void

osSetPrimitiveParams() 공개 메소드

public osSetPrimitiveParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString prim, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list rules ) : void
prim WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
rules WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.list
리턴 void

osSetProjectionParams() 공개 메소드

Set parameters for light projection with uuid of target prim
public osSetProjectionParams ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString prim, bool projection, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
prim WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
projection bool
texture WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
fov double
focus double
amb double
리턴 void

osSetProjectionParams() 공개 메소드

Set parameters for light projection in host prim
public osSetProjectionParams ( bool projection, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString texture, double fov, double focus, double amb ) : void
projection bool
texture WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
fov double
focus double
amb double
리턴 void

osSetRegionSunSettings() 공개 메소드

Changes the Region Sun Settings, then Triggers a Sun Update
public osSetRegionSunSettings ( bool useEstateSun, bool sunFixed, double sunHour ) : void
useEstateSun bool True to use Estate Sun instead of Region Sun
sunFixed bool True to keep the sun stationary
sunHour double The "Sun Hour" that is desired, 0...24, with 0 just after SunRise
리턴 void

osSetRegionWaterHeight() 공개 메소드

public osSetRegionWaterHeight ( double height ) : void
height double
리턴 void

osSetRot() 공개 메소드

public osSetRot ( UUID target, Quaternion rotation ) : void
target UUID
rotation Quaternion
리턴 void

osSetSpeed() 공개 메소드

public osSetSpeed ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString UUID, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat SpeedModifier ) : void
UUID WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
SpeedModifier WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
리턴 void

osSetSunParam() 공개 메소드

public osSetSunParam ( string param, double value ) : void
param string
value double
리턴 void

osSetTerrainHeight() 공개 메소드

public osSetTerrainHeight ( int x, int y, double val ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger
x int
y int
val double
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLInteger

osSetTerrainTexture() 공개 메소드

Sets terrain estate texture
public osSetTerrainTexture ( int level, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString texture ) : void
level int
texture WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
리턴 void

osSetTerrainTextureHeight() 공개 메소드

Sets terrain heights of estate
public osSetTerrainTextureHeight ( int corner, double low, double high ) : void
corner int
low double
high double
리턴 void

osSetWindParam() 공개 메소드

public osSetWindParam ( string plugin, string param, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat value ) : void
plugin string
param string
value WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLFloat
리턴 void

osShutDown() 공개 메소드

public osShutDown ( ) : void
리턴 void

osSunGetParam() 공개 메소드

public osSunGetParam ( string param ) : double
param string
리턴 double

osSunSetParam() 공개 메소드

public osSunSetParam ( string param, double value ) : void
param string
value double
리턴 void

osTeleportAgent() 공개 메소드

public osTeleportAgent ( string agent, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
agent string
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 DateTime

osTeleportAgent() 공개 메소드

public osTeleportAgent ( string agent, int regionX, int regionY, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
agent string
regionX int
regionY int
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 DateTime

osTeleportAgent() 공개 메소드

public osTeleportAgent ( string agent, string regionName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
agent string
regionName string
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 DateTime

osTeleportOwner() 공개 메소드

public osTeleportOwner ( WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 DateTime

osTeleportOwner() 공개 메소드

public osTeleportOwner ( int regionX, int regionY, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
regionX int
regionY int
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 DateTime

osTeleportOwner() 공개 메소드

public osTeleportOwner ( string regionName, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 position, WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3 lookat ) : DateTime
regionName string
position WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
lookat WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.Vector3
리턴 DateTime

osTerrainFlush() 공개 메소드

public osTerrainFlush ( ) : void
리턴 void

osUnixTimeToTimestamp() 공개 메소드

Convert a unix time to a llGetTimestamp() like string
public osUnixTimeToTimestamp ( long time ) : WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString
time long
리턴 WhiteCore.ScriptEngine.DotNetEngine.LSL_Types.LSLString

osWindActiveModelPluginName() 공개 메소드

public osWindActiveModelPluginName ( ) : string
리턴 string