메소드 | 설명 | |
---|---|---|
CreateViewImage ( System.Vector3 camPos, System.Vector3 camDir, float fov, int width, int height, bool useTextures ) : |
||
GetAverageColor ( UUID textureID, byte j2kData, IScene scene ) : Color4 | ||
GetOrCreateMaterial ( Warp3Dw.Warp3D renderer, Color4 faceColor, UUID textureID ) : string | ||
Initialise ( IScene scene, IConfigSource config ) : void | ||
TerrainBitmap ( WhiteCore.Modules.WorldMap.Warp3DMap.Viewport viewport, bool threeD, bool useTextures ) : |
||
TerrainToBitmap ( |
||
TerrainToBitmap ( |
메소드 | 설명 | |
---|---|---|
ConvertColor ( Color4 color ) : int | ||
ConvertQuaternion ( Quaternion quat ) : Warp3Dw.warp_Quaternion | ||
ConvertVector ( System.Vector3 vector ) : warp_Vector | ||
ConvertVector ( float x, float y, float z ) : warp_Vector | ||
CreatePrim ( Warp3Dw.Warp3D renderer, ISceneChildEntity prim, bool texturePrims ) : void | ||
CreateTerrain ( Warp3Dw.Warp3D renderer, bool textureTerrain ) : Warp3Dw.warp_Object | ||
CreateWater ( Warp3Dw.Warp3D renderer, bool threeD ) : void | ||
DeserializeCache ( string file ) : bool | ||
GetFaceColor ( |
||
GetOrCreateMaterial ( Warp3Dw.Warp3D renderer, Color4 color ) : string | ||
GetTexture ( UUID id ) : warp_Texture | ||
ReadCacheMap ( ) : void | ||
SaveCache ( ) : void | ||
SerializeCache ( ) : OSDMap | ||
SurfaceNormal ( System.Vector3 c1, System.Vector3 c2, System.Vector3 c3 ) : System.Vector3 |
public CreateViewImage ( System.Vector3 camPos, System.Vector3 camDir, float fov, int width, int height, bool useTextures ) : |
||
camPos | System.Vector3 | |
camDir | System.Vector3 | |
fov | float | |
width | int | |
height | int | |
useTextures | bool | |
리턴 |
public static GetAverageColor ( UUID textureID, byte j2kData, IScene scene ) : Color4 | ||
textureID | UUID | |
j2kData | byte | |
scene | IScene | |
리턴 | Color4 |
public GetOrCreateMaterial ( Warp3Dw.Warp3D renderer, Color4 faceColor, UUID textureID ) : string | ||
renderer | Warp3Dw.Warp3D | |
faceColor | Color4 | |
textureID | UUID | |
리턴 | string |
public Initialise ( IScene scene, IConfigSource config ) : void | ||
scene | IScene | |
config | IConfigSource | |
리턴 | void |
public TerrainBitmap ( WhiteCore.Modules.WorldMap.Warp3DMap.Viewport viewport, bool threeD, bool useTextures ) : |
||
viewport | WhiteCore.Modules.WorldMap.Warp3DMap.Viewport | |
threeD | bool | |
useTextures | bool | |
리턴 |
public TerrainToBitmap ( |
||
mapBmp | ||
리턴 |
public TerrainToBitmap ( |
||
mapBmp | ||
size | int | |
리턴 |