프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BackToInitial | void | ||
CheckObstacledPosition | bool | ||
UpdateScore | void |
메소드 | 설명 | |
---|---|---|
AnimatedScaleY ( float desiredScale, float speed ) : void | ||
MoveDown ( ) : void | ||
MoveLeft ( ) : void | ||
MoveRight ( ) : void | ||
MoveUp ( ) : void | ||
PlayerBehavior ( ) : System |
메소드 | 설명 | |
---|---|---|
ResolveDependencies ( ) : void | ||
Update ( System.TimeSpan gameTime ) : void |
메소드 | 설명 | |
---|---|---|
BackToInitial ( ) : void | ||
CheckObstacledPosition ( System.Vector3 targetPosition ) : bool | ||
UpdateScore ( ) : void |
public AnimatedScaleY ( float desiredScale, float speed ) : void | ||
desiredScale | float | |
speed | float | |
리턴 | void |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | |
리턴 | void |