C# 클래스 WaveEngine.Components.Shared.Graphics3D.BillboardRenderer

상속: Drawable3D
파일 보기 프로젝트 열기: WaveEngine/Components

Private Properties

프로퍼티 타입 설명

공개 메소드들

메소드 설명
BillboardRenderer ( ) : System

Initializes a new instance of the BillboardRenderer class.

BillboardRenderer ( Type layerType, AddressMode samplerMode = AddressMode.LinearClamp ) : System

Initializes a new instance of the BillboardRenderer class.

Draw ( System.TimeSpan gameTime ) : void

Allows to perform custom drawing.

This method will only be called if all the following points are true: The parent of the owner Entity of the Drawable cascades its visibility to its children and it is visible. The Drawable is active. The owner Entity of the Drawable is active and visible.

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Releases unmanaged and - optionally - managed resources.

Initialize ( ) : void

Performs further custom initialization for this instance.

메소드 상세

BillboardRenderer() 공개 메소드

Initializes a new instance of the BillboardRenderer class.
public BillboardRenderer ( ) : System
리턴 System

BillboardRenderer() 공개 메소드

Initializes a new instance of the BillboardRenderer class.
public BillboardRenderer ( Type layerType, AddressMode samplerMode = AddressMode.LinearClamp ) : System
layerType System.Type /// Layer type (available at ). /// Example: new SpriteRenderer(DefaultLayers.Alpha) ///
samplerMode AddressMode /// Sampler mode /// Example: new SpriteRenderer(DefaultLayers.Alpha) ///
리턴 System

Dispose() 보호된 메소드

Releases unmanaged and - optionally - managed resources.
protected Dispose ( bool disposing ) : void
disposing bool true to release both managed and unmanaged resources; false to release only unmanaged resources.
리턴 void

Draw() 공개 메소드

Allows to perform custom drawing.
This method will only be called if all the following points are true: The parent of the owner Entity of the Drawable cascades its visibility to its children and it is visible. The Drawable is active. The owner Entity of the Drawable is active and visible.
public Draw ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The elapsed game time.
리턴 void

Initialize() 보호된 메소드

Performs further custom initialization for this instance.
protected Initialize ( ) : void
리턴 void