프로퍼티 | 타입 | 설명 | |
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OnDeserialized | void | ||
RefreshDefaultMaterial | void | ||
RefreshDefaultMaterialPath | void | ||
RefreshMaterials | void | ||
RefreshMaterialsPath | void |
메소드 | 설명 | |
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MaterialsMap ( ) : System.Collections.Generic |
Initializes a new instance of the MaterialsMap class.
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MaterialsMap ( Material>.Dictionary |
Initializes a new instance of the MaterialsMap class.
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MaterialsMap ( Material material ) : System.Collections.Generic |
Initializes a new instance of the MaterialsMap class.
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MaterialsMap ( string name, Material>.Dictionary |
Initializes a new instance of the MaterialsMap class.
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메소드 | 설명 | |
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ResolveDependencies ( ) : void |
Performs further custom initialization for this instance.
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메소드 | 설명 | |
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OnDeserialized ( StreamingContext context ) : void | ||
RefreshDefaultMaterial ( ) : void |
Refreshes the default material.
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RefreshDefaultMaterialPath ( ) : void |
Refreshes the default material path.
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RefreshMaterials ( ) : void |
Refreshes the materials.
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RefreshMaterialsPath ( ) : void |
Refreshes the materials path.
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public MaterialsMap ( ) : System.Collections.Generic | ||
리턴 | System.Collections.Generic |
public MaterialsMap ( Material>.Dictionary |
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materials | Material>.Dictionary | The materials. |
리턴 | System.Collections.Generic |
public MaterialsMap ( Material material ) : System.Collections.Generic | ||
material | Material | Material applied to all meshes. |
리턴 | System.Collections.Generic |
public MaterialsMap ( string name, Material>.Dictionary |
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name | string | The name. |
materials | Material>.Dictionary | The materials. |
리턴 | System.Collections.Generic |