C# 클래스 WaveEngine.Components.GameActions.Vector3AnimationGameAction

Game action of a single float value
상속: UpdatableGameAction
파일 보기 프로젝트 열기: WaveEngine/Components 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
from System.Vector3
to System.Vector3
updateAction Action

공개 메소드들

메소드 설명
BackInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Back in ease function

BackInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Back in and out ease function

BackOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Back out ease function

BounceInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Bounce in ease function

BounceInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Bounce in out ease function

BounceOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Bounce out ease function

CircleInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Circle in ease function

CircleInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Circle in and out ease function

CircleOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Circle out ease function

CubicInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Cubic in ease function

CubicInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Cubic in and out ease function

CubitOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Cubit out ease function

DeltaFunction ( EaseFunction function, System.Vector3 from, System.Vector3 to, float time, float totalTime ) : System.Vector3

Delta Function method

ElasticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Elastic in ease function

ElasticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Elastic in and out ease function

ElasticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Elastic out ease function

ExponentialInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Exponential in ease function

ExponentialInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Exponential in and out ease function

ExponentialOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Exponential out ease function

LinearStep ( float time, System.Vector3 value1, System.Vector3 value2, float duration ) : System.Vector3

Smooth Step method

QuadraticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quadratic in ease function

QuadraticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quadratic in and out ease function

QuadraticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quadratic out ease function

QuarticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quartic in ease function

QuarticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quartic in and out ease function

QuarticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quartic out ease function

QuinticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quintic in ease function

QuinticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quintic in out ease function

QuinticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Quintic out ease function

SineInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Sine in ease function

SineInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Sine in and out ease function

SineOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3

Sine out ease function

Update ( System.TimeSpan gameTime ) : void

Updates the single game action

Vector3AnimationGameAction ( System.Entity entity, System.Vector3 from, System.Vector3 to, System.TimeSpan time, EaseFunction ease, Action updateAction ) : System

Initializes a new instance of the Vector3AnimationGameAction class.

보호된 메소드들

메소드 설명
PerformCancel ( ) : void

Cancels the game action

PerformRun ( ) : void

Ons the run.

PerformSkip ( ) : bool

Notifies the skip.

Vector3AnimationGameAction ( System.Entity entity, System.Vector3 from, System.Vector3 to, System.TimeSpan time, EaseFunction ease ) : System

Initializes a new instance of the Vector3AnimationGameAction class.

비공개 메소드들

메소드 설명
AssignValueTo ( System.Vector3 value ) : void

메소드 상세

BackInEase() 공개 메소드

Back in ease function
public BackInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

BackInOutEase() 공개 메소드

Back in and out ease function
public BackInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

BackOutEase() 공개 메소드

Back out ease function
public BackOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

BounceInEase() 공개 메소드

Bounce in ease function
public BounceInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

BounceInOutEase() 공개 메소드

Bounce in out ease function
public BounceInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

BounceOutEase() 공개 메소드

Bounce out ease function
public BounceOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

CircleInEase() 공개 메소드

Circle in ease function
public CircleInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

CircleInOutEase() 공개 메소드

Circle in and out ease function
public CircleInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

CircleOutEase() 공개 메소드

Circle out ease function
public CircleOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

CubicInEase() 공개 메소드

Cubic in ease function
public CubicInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

CubicInOutEase() 공개 메소드

Cubic in and out ease function
public CubicInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

CubitOutEase() 공개 메소드

Cubit out ease function
public CubitOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

DeltaFunction() 공개 메소드

Delta Function method
public DeltaFunction ( EaseFunction function, System.Vector3 from, System.Vector3 to, float time, float totalTime ) : System.Vector3
function EaseFunction
from System.Vector3 Start value
to System.Vector3 End value
time float Current time
totalTime float Animation duration
리턴 System.Vector3

ElasticInEase() 공개 메소드

Elastic in ease function
public ElasticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

ElasticInOutEase() 공개 메소드

Elastic in and out ease function
public ElasticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

ElasticOutEase() 공개 메소드

Elastic out ease function
public ElasticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

ExponentialInEase() 공개 메소드

Exponential in ease function
public ExponentialInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

ExponentialInOutEase() 공개 메소드

Exponential in and out ease function
public ExponentialInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

ExponentialOutEase() 공개 메소드

Exponential out ease function
public ExponentialOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

LinearStep() 공개 메소드

Smooth Step method
public LinearStep ( float time, System.Vector3 value1, System.Vector3 value2, float duration ) : System.Vector3
time float
value1 System.Vector3
value2 System.Vector3
duration float
리턴 System.Vector3

PerformCancel() 보호된 메소드

Cancels the game action
protected PerformCancel ( ) : void
리턴 void

PerformRun() 보호된 메소드

Ons the run.
protected PerformRun ( ) : void
리턴 void

PerformSkip() 보호된 메소드

Notifies the skip.
protected PerformSkip ( ) : bool
리턴 bool

QuadraticInEase() 공개 메소드

Quadratic in ease function
public QuadraticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuadraticInOutEase() 공개 메소드

Quadratic in and out ease function
public QuadraticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuadraticOutEase() 공개 메소드

Quadratic out ease function
public QuadraticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuarticInEase() 공개 메소드

Quartic in ease function
public QuarticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuarticInOutEase() 공개 메소드

Quartic in and out ease function
public QuarticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuarticOutEase() 공개 메소드

Quartic out ease function
public QuarticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuinticInEase() 공개 메소드

Quintic in ease function
public QuinticInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuinticInOutEase() 공개 메소드

Quintic in out ease function
public QuinticInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

QuinticOutEase() 공개 메소드

Quintic out ease function
public QuinticOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

SineInEase() 공개 메소드

Sine in ease function
public SineInEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

SineInOutEase() 공개 메소드

Sine in and out ease function
public SineInOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

SineOutEase() 공개 메소드

Sine out ease function
public SineOutEase ( float t, System.Vector3 b, System.Vector3 c, float d ) : System.Vector3
t float Current time
b System.Vector3 Start value
c System.Vector3 End value
d float Animation duration
리턴 System.Vector3

Update() 공개 메소드

Updates the single game action
public Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The ellapsed gameTime
리턴 void

Vector3AnimationGameAction() 보호된 메소드

Initializes a new instance of the Vector3AnimationGameAction class.
protected Vector3AnimationGameAction ( System.Entity entity, System.Vector3 from, System.Vector3 to, System.TimeSpan time, EaseFunction ease ) : System
entity System.Entity The entity
from System.Vector3 Initial value
to System.Vector3 End value
time System.TimeSpan The time of the animation
ease EaseFunction Easing function
리턴 System

Vector3AnimationGameAction() 공개 메소드

Initializes a new instance of the Vector3AnimationGameAction class.
public Vector3AnimationGameAction ( System.Entity entity, System.Vector3 from, System.Vector3 to, System.TimeSpan time, EaseFunction ease, Action updateAction ) : System
entity System.Entity The entity
from System.Vector3 Initial value
to System.Vector3 End value
time System.TimeSpan The time of the animation
ease EaseFunction Easing function
updateAction Action The action when needs to be updated
리턴 System

프로퍼티 상세

from 보호되어 있는 프로퍼티

Initial value
protected Vector3,System from
리턴 System.Vector3

to 보호되어 있는 프로퍼티

End value
protected Vector3,System to
리턴 System.Vector3

updateAction 보호되어 있는 프로퍼티

The update action of the
protected Action updateAction
리턴 Action