C# 클래스 WaveEngine.Components.GameActions.Vector2AnimationGameAction

상속: UpdatableGameAction
파일 보기 프로젝트 열기: WaveEngine/Components

보호된 프로퍼티들

프로퍼티 타입 설명
from System.Vector2
to System.Vector2
updateAction Action

공개 메소드들

메소드 설명
BackInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Back in ease function

BackInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Back in and out ease function

BackOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Back out ease function

BounceInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Bounce in ease function

BounceInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Bounce in out ease function

BounceOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Bounce out ease function

CircleInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Circle in ease function

CircleInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Circle in and out ease function

CircleOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Circle out ease function

CubicInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Cubic in ease function

CubicInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Cubic in and out ease function

CubicOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Cubic out Ease ease function

DeltaFunction ( EaseFunction function, System.Vector2 from, System.Vector2 to, float time, float totalTime ) : System.Vector2

Delta Function method

ElasticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Elastic in ease function

ElasticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Elastic in and out ease function

ElasticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Elastic out ease function

ExponentialInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Exponential in ease function

ExponentialInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Exponential in and out ease function

ExponentialOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Exponential out ease function

LinearStep ( float time, System.Vector2 value1, System.Vector2 value2, float duration ) : System.Vector2

Smooth Step method

QuadraticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quadratic in ease function

QuadraticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quadratic in and out ease function

QuadraticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quadratic out ease function

QuarticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quartic in ease function

QuarticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quartic in and out ease function

QuarticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quartic out ease function

QuinticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quintic in ease function

QuinticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quintic in and out ease function

QuinticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Quintic out ease function

SineInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Sine in ease function

SineInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Sine in and out ease function

SineOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2

Sine out ease function

Update ( System.TimeSpan gameTime ) : void

Updates the single game action

Vector2AnimationGameAction ( System.Entity entity, System.Vector2 from, System.Vector2 to, System.TimeSpan time, EaseFunction ease, Action updateAction ) : System

Initializes a new instance of the Vector2AnimationGameAction class.

보호된 메소드들

메소드 설명
PerformCancel ( ) : void

Cancels the game action

PerformRun ( ) : void

Ons the run.

PerformSkip ( ) : bool

Notifies the skip.

Vector2AnimationGameAction ( System.Entity entity, System.Vector2 from, System.Vector2 to, System.TimeSpan time, EaseFunction ease ) : System

Initializes a new instance of the Vector2AnimationGameAction class.

비공개 메소드들

메소드 설명
AssignValueTo ( System.Vector2 value ) : void

Assign value to method

메소드 상세

BackInEase() 공개 메소드

Back in ease function
public BackInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

BackInOutEase() 공개 메소드

Back in and out ease function
public BackInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

BackOutEase() 공개 메소드

Back out ease function
public BackOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

BounceInEase() 공개 메소드

Bounce in ease function
public BounceInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

BounceInOutEase() 공개 메소드

Bounce in out ease function
public BounceInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

BounceOutEase() 공개 메소드

Bounce out ease function
public BounceOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

CircleInEase() 공개 메소드

Circle in ease function
public CircleInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

CircleInOutEase() 공개 메소드

Circle in and out ease function
public CircleInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

CircleOutEase() 공개 메소드

Circle out ease function
public CircleOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

CubicInEase() 공개 메소드

Cubic in ease function
public CubicInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

CubicInOutEase() 공개 메소드

Cubic in and out ease function
public CubicInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

CubicOutEase() 공개 메소드

Cubic out Ease ease function
public CubicOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

DeltaFunction() 공개 메소드

Delta Function method
public DeltaFunction ( EaseFunction function, System.Vector2 from, System.Vector2 to, float time, float totalTime ) : System.Vector2
function EaseFunction ease function
from System.Vector2 Start value
to System.Vector2 End value
time float Current time
totalTime float Animation duration
리턴 System.Vector2

ElasticInEase() 공개 메소드

Elastic in ease function
public ElasticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

ElasticInOutEase() 공개 메소드

Elastic in and out ease function
public ElasticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

ElasticOutEase() 공개 메소드

Elastic out ease function
public ElasticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

ExponentialInEase() 공개 메소드

Exponential in ease function
public ExponentialInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

ExponentialInOutEase() 공개 메소드

Exponential in and out ease function
public ExponentialInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

ExponentialOutEase() 공개 메소드

Exponential out ease function
public ExponentialOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

LinearStep() 공개 메소드

Smooth Step method
public LinearStep ( float time, System.Vector2 value1, System.Vector2 value2, float duration ) : System.Vector2
time float Current time
value1 System.Vector2 Start value
value2 System.Vector2 End value
duration float Animation duration
리턴 System.Vector2

PerformCancel() 보호된 메소드

Cancels the game action
protected PerformCancel ( ) : void
리턴 void

PerformRun() 보호된 메소드

Ons the run.
protected PerformRun ( ) : void
리턴 void

PerformSkip() 보호된 메소드

Notifies the skip.
protected PerformSkip ( ) : bool
리턴 bool

QuadraticInEase() 공개 메소드

Quadratic in ease function
public QuadraticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuadraticInOutEase() 공개 메소드

Quadratic in and out ease function
public QuadraticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuadraticOutEase() 공개 메소드

Quadratic out ease function
public QuadraticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuarticInEase() 공개 메소드

Quartic in ease function
public QuarticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuarticInOutEase() 공개 메소드

Quartic in and out ease function
public QuarticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuarticOutEase() 공개 메소드

Quartic out ease function
public QuarticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuinticInEase() 공개 메소드

Quintic in ease function
public QuinticInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuinticInOutEase() 공개 메소드

Quintic in and out ease function
public QuinticInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

QuinticOutEase() 공개 메소드

Quintic out ease function
public QuinticOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

SineInEase() 공개 메소드

Sine in ease function
public SineInEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

SineInOutEase() 공개 메소드

Sine in and out ease function
public SineInOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

SineOutEase() 공개 메소드

Sine out ease function
public SineOutEase ( float t, System.Vector2 b, System.Vector2 c, float d ) : System.Vector2
t float Current time
b System.Vector2 Start value
c System.Vector2 End value
d float Animation duration
리턴 System.Vector2

Update() 공개 메소드

Updates the single game action
public Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The ellapsed gameTime
리턴 void

Vector2AnimationGameAction() 보호된 메소드

Initializes a new instance of the Vector2AnimationGameAction class.
protected Vector2AnimationGameAction ( System.Entity entity, System.Vector2 from, System.Vector2 to, System.TimeSpan time, EaseFunction ease ) : System
entity System.Entity The entity
from System.Vector2 Initial value
to System.Vector2 End value
time System.TimeSpan The time of the animation
ease EaseFunction Easing function
리턴 System

Vector2AnimationGameAction() 공개 메소드

Initializes a new instance of the Vector2AnimationGameAction class.
public Vector2AnimationGameAction ( System.Entity entity, System.Vector2 from, System.Vector2 to, System.TimeSpan time, EaseFunction ease, Action updateAction ) : System
entity System.Entity The entity
from System.Vector2 Initial value
to System.Vector2 End value
time System.TimeSpan The time of the animation
ease EaseFunction Easing function
updateAction Action The action when needs to be updated
리턴 System

프로퍼티 상세

from 보호되어 있는 프로퍼티

Initial value
protected Vector2,System from
리턴 System.Vector2

to 보호되어 있는 프로퍼티

End value
protected Vector2,System to
리턴 System.Vector2

updateAction 보호되어 있는 프로퍼티

The update action of the
protected Action updateAction
리턴 Action