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RotateTo2DGameAction ( System.Entity entity, float to, System.TimeSpan time, EaseFunction ease = EaseFunction.None, bool local = false ) : System |
Initializes a new instance of the RotateTo2DGameAction class.
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PerformRun ( ) : void |
Performs the run operation
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LocalRotateAction ( float delta ) : void |
The local rotate method
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RotateAction ( float delta ) : void |
The rotate method
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public RotateTo2DGameAction ( System.Entity entity, float to, System.TimeSpan time, EaseFunction ease = EaseFunction.None, bool local = false ) : System | ||
entity | System.Entity | The target entity |
to | float | The target angle |
time | System.TimeSpan | Animation duration |
ease | EaseFunction | The ease function |
local | bool | If the rotation is local |
리턴 | System |