C# 클래스 WaveEngine.Components.GameActions.QuaternionAnimationGameAction

Game action of a single float value
상속: UpdatableGameAction
파일 보기 프로젝트 열기: WaveEngine/Components

보호된 프로퍼티들

프로퍼티 타입 설명
from Quaternion
to Quaternion
updateAction Action

공개 메소드들

메소드 설명
BackInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Back in ease function

BackInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Back in and out ease function

BackOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Back out ease function

BounceInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Bounce in ease function

BounceInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Bounce in out ease function

BounceOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Bounce out ease function

CircleInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Circle in ease function

CircleInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Circle in and out ease function

CircleOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Circle out ease function

CubicInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Cubic in ease function

CubicInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Cubic in and out ease function

CubitOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Cubit out ease function

DeltaFunction ( EaseFunction function, Quaternion from, Quaternion to, float time, float totalTime ) : Quaternion

Delta Function method

ElasticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Elastic in ease function

ElasticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Elastic in and out ease function

ElasticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Elastic out ease function

ExponentialInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Exponential in ease function

ExponentialInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Exponential in and out ease function

ExponentialOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Exponential out ease function

LinearStep ( float time, Quaternion value1, Quaternion value2, float duration ) : Quaternion

Smooth Step method

QuadraticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quadratic in ease function

QuadraticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quadratic in and out ease function

QuadraticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quadratic out ease function

QuarticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quartic in ease function

QuarticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quartic in and out ease function

QuarticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quartic out ease function

QuaternionAnimationGameAction ( System.Entity entity, Quaternion from, Quaternion to, System.TimeSpan time, EaseFunction ease, Action updateAction ) : System

Initializes a new instance of the QuaternionAnimationGameAction class.

QuinticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quintic in ease function

QuinticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quintic in out ease function

QuinticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Quintic out ease function

SineInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Sine in ease function

SineInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Sine in and out ease function

SineOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion

Sine out ease function

Update ( System.TimeSpan gameTime ) : void

Updates the single game action

보호된 메소드들

메소드 설명
PerformCancel ( ) : void

Cancels the game action

PerformRun ( ) : void

Ons the run.

PerformSkip ( ) : bool

Notifies the skip.

QuaternionAnimationGameAction ( System.Entity entity, Quaternion from, Quaternion to, System.TimeSpan time, EaseFunction ease ) : System

Initializes a new instance of the QuaternionAnimationGameAction class.

비공개 메소드들

메소드 설명
AssignValueTo ( Quaternion value ) : void

메소드 상세

BackInEase() 공개 메소드

Back in ease function
public BackInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

BackInOutEase() 공개 메소드

Back in and out ease function
public BackInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

BackOutEase() 공개 메소드

Back out ease function
public BackOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

BounceInEase() 공개 메소드

Bounce in ease function
public BounceInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

BounceInOutEase() 공개 메소드

Bounce in out ease function
public BounceInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

BounceOutEase() 공개 메소드

Bounce out ease function
public BounceOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

CircleInEase() 공개 메소드

Circle in ease function
public CircleInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

CircleInOutEase() 공개 메소드

Circle in and out ease function
public CircleInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

CircleOutEase() 공개 메소드

Circle out ease function
public CircleOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

CubicInEase() 공개 메소드

Cubic in ease function
public CubicInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

CubicInOutEase() 공개 메소드

Cubic in and out ease function
public CubicInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

CubitOutEase() 공개 메소드

Cubit out ease function
public CubitOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

DeltaFunction() 공개 메소드

Delta Function method
public DeltaFunction ( EaseFunction function, Quaternion from, Quaternion to, float time, float totalTime ) : Quaternion
function EaseFunction
from Quaternion Start value
to Quaternion End value
time float Current time
totalTime float Animation duration
리턴 Quaternion

ElasticInEase() 공개 메소드

Elastic in ease function
public ElasticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

ElasticInOutEase() 공개 메소드

Elastic in and out ease function
public ElasticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

ElasticOutEase() 공개 메소드

Elastic out ease function
public ElasticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

ExponentialInEase() 공개 메소드

Exponential in ease function
public ExponentialInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

ExponentialInOutEase() 공개 메소드

Exponential in and out ease function
public ExponentialInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

ExponentialOutEase() 공개 메소드

Exponential out ease function
public ExponentialOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

LinearStep() 공개 메소드

Smooth Step method
public LinearStep ( float time, Quaternion value1, Quaternion value2, float duration ) : Quaternion
time float
value1 Quaternion
value2 Quaternion
duration float
리턴 Quaternion

PerformCancel() 보호된 메소드

Cancels the game action
protected PerformCancel ( ) : void
리턴 void

PerformRun() 보호된 메소드

Ons the run.
protected PerformRun ( ) : void
리턴 void

PerformSkip() 보호된 메소드

Notifies the skip.
protected PerformSkip ( ) : bool
리턴 bool

QuadraticInEase() 공개 메소드

Quadratic in ease function
public QuadraticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuadraticInOutEase() 공개 메소드

Quadratic in and out ease function
public QuadraticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuadraticOutEase() 공개 메소드

Quadratic out ease function
public QuadraticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuarticInEase() 공개 메소드

Quartic in ease function
public QuarticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuarticInOutEase() 공개 메소드

Quartic in and out ease function
public QuarticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuarticOutEase() 공개 메소드

Quartic out ease function
public QuarticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuaternionAnimationGameAction() 보호된 메소드

Initializes a new instance of the QuaternionAnimationGameAction class.
protected QuaternionAnimationGameAction ( System.Entity entity, Quaternion from, Quaternion to, System.TimeSpan time, EaseFunction ease ) : System
entity System.Entity The entity
from Quaternion Initial value
to Quaternion End value
time System.TimeSpan The time of the animation
ease EaseFunction Easing function
리턴 System

QuaternionAnimationGameAction() 공개 메소드

Initializes a new instance of the QuaternionAnimationGameAction class.
public QuaternionAnimationGameAction ( System.Entity entity, Quaternion from, Quaternion to, System.TimeSpan time, EaseFunction ease, Action updateAction ) : System
entity System.Entity The entity
from Quaternion Initial value
to Quaternion End value
time System.TimeSpan The time of the animation
ease EaseFunction Easing function
updateAction Action The action when needs to be updated
리턴 System

QuinticInEase() 공개 메소드

Quintic in ease function
public QuinticInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuinticInOutEase() 공개 메소드

Quintic in out ease function
public QuinticInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

QuinticOutEase() 공개 메소드

Quintic out ease function
public QuinticOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

SineInEase() 공개 메소드

Sine in ease function
public SineInEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

SineInOutEase() 공개 메소드

Sine in and out ease function
public SineInOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

SineOutEase() 공개 메소드

Sine out ease function
public SineOutEase ( float t, Quaternion b, Quaternion c, float d ) : Quaternion
t float Current time
b Quaternion Start value
c Quaternion End value
d float Animation duration
리턴 Quaternion

Update() 공개 메소드

Updates the single game action
public Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan The ellapsed gameTime
리턴 void

프로퍼티 상세

from 보호되어 있는 프로퍼티

Initial value
protected Quaternion from
리턴 Quaternion

to 보호되어 있는 프로퍼티

End value
protected Quaternion to
리턴 Quaternion

updateAction 보호되어 있는 프로퍼티

The update action of the
protected Action updateAction
리턴 Action