프로퍼티 | 타입 | 설명 | |
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TileSets |
메소드 | 설명 | |
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AddEntityLayer ( WarTornLands.World.Layers.EntityLayer layer ) : void | ||
AddHighLayer ( |
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AddLowLayer ( |
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Area ( |
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Contains ( |
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Contains ( Vector2 position ) : bool | ||
GetEntitiesAt ( |
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GetEntitiesAt ( Vector2 position ) : List |
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GetEntitiesAt ( Vector2 position, int radius ) : List |
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IsRectAccessible ( |
메소드 | 설명 | |
---|---|---|
CopyRec ( |
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Draw ( |
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GetAllEntities ( ) : List |
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IsPositionAccessible ( Vector2 position ) : bool | ||
Update ( |
public AddEntityLayer ( WarTornLands.World.Layers.EntityLayer layer ) : void | ||
layer | WarTornLands.World.Layers.EntityLayer | |
리턴 | void |
public AddHighLayer ( |
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layer | ||
리턴 | void |
public AddLowLayer ( |
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layer | ||
리턴 | void |
public Area ( |
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bounds | ||
name | string | |
id | string | |
isDungeon | bool | |
리턴 | System |
public Contains ( |
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rect | ||
리턴 | bool |
public GetEntitiesAt ( |
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rect | ||
리턴 | HashSet |
public GetEntitiesAt ( Vector2 position, int radius ) : List |
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position | Vector2 | |
radius | int | |
리턴 | List |
public IsRectAccessible ( |
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rect | ||
리턴 | bool |