메소드 | 설명 | |
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Camera2D ( Entities target ) : System | ||
PlayCinematic ( List |
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SetTarget ( Entities anchor ) : void | ||
Update ( |
메소드 | 설명 | |
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BreakCinematic ( ) : void | ||
GetDrawRectangle ( |
Get drawing rectangle on screen from logical entity boundings.
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PlayCinematic ( List |
public PlayCinematic ( List |
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points | List |
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durationMS | int | |
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |