C# 클래스 WWActorEdit.Forms.SpawnpointEditor

상속: System.Windows.Forms.Form
파일 보기 프로젝트 열기: pho/WindViewer 1 사용 예제들

공개 메소드들

메소드 설명
SpawnpointEditor ( MainForm parent ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

LoadDZSForStage ( ZeldaArc stage ) : void
SpawnpointEditor_Load ( object sender, EventArgs e ) : void
UpdateUIControlsFromFile ( ) : void
button3_Click ( object sender, EventArgs e ) : void
button4_Click ( object sender, EventArgs e ) : void
spawnDropdown_SelectedIndexChanged ( object sender, EventArgs e ) : void
spawnIndex_ValueChanged ( object sender, EventArgs e ) : void

Called when any of the Numeric boxes change value.

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

SpawnpointEditor() 공개 메소드

public SpawnpointEditor ( MainForm parent ) : System
parent MainForm
리턴 System