프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BaseSpeed | float | ||
Bonus | BonusSystem | ||
Buildings | |||
Current | |||
Dinos | |||
Meteor | |||
Plasma | |||
Position | float | ||
Status | ShooterStatus |
메소드 | 설명 | |
---|---|---|
ApplyBonus ( string bonusType ) : void | ||
Crash ( ) : void | ||
Dispose ( ) : void | ||
ShooterLevel ( |
||
Win ( ) : void |
메소드 | 설명 | |
---|---|---|
Init ( ) : void | ||
KeyDown ( System.Html.ElementEvent e ) : void | ||
PauseScene ( ) : void | ||
PreUpdate ( System.Html.Media.Graphics.CanvasContext2D context ) : void | ||
ResumeScene ( ) : void | ||
Update ( System.Html.Media.Graphics.CanvasContext2D context ) : void |
protected KeyDown ( System.Html.ElementEvent e ) : void | ||
e | System.Html.ElementEvent | |
리턴 | void |
protected PreUpdate ( System.Html.Media.Graphics.CanvasContext2D context ) : void | ||
context | System.Html.Media.Graphics.CanvasContext2D | |
리턴 | void |
public ShooterLevel ( |
||
game | ||
practice | bool | |
length | int | |
리턴 | System |
protected Update ( System.Html.Media.Graphics.CanvasContext2D context ) : void | ||
context | System.Html.Media.Graphics.CanvasContext2D | |
리턴 | void |