C# 클래스 VrSharp.SvrTexture.SvrTexture

상속: VrTexture
파일 보기 프로젝트 열기: nickworonekin/puyotools 1 사용 예제들

공개 메소드들

메소드 설명
Is ( Stream source ) : bool

Determines if this is a SVR texture.

Is ( Stream source, int length ) : bool

Determines if this is a SVR texture.

Is ( byte source ) : bool

Determines if this is a SVR texture.

Is ( byte source, int offset, int length ) : bool

Determines if this is a SVR texture.

Is ( string file ) : bool

Determines if this is a SVR texture.

SetPalette ( VrSharp.SvrTexture.SvpPalette palette ) : void

Set the palette data from an external palette file.

SvrTexture ( Stream source ) : System

Open a SVR texture from a stream.

SvrTexture ( Stream source, int length ) : System

Open a SVR texture from a stream.

SvrTexture ( byte source ) : System

Open a SVR texture from a byte array.

SvrTexture ( byte source, int offset, int length ) : System

Open a SVR texture from a byte array.

SvrTexture ( string file ) : System

Open a SVR texture from a file.

보호된 메소드들

메소드 설명
Initalize ( ) : void

메소드 상세

Initalize() 보호된 메소드

protected Initalize ( ) : void
리턴 void

Is() 공개 정적인 메소드

Determines if this is a SVR texture.
public static Is ( Stream source ) : bool
source Stream The stream to read from. The stream position is not changed.
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a SVR texture.
public static Is ( Stream source, int length ) : bool
source Stream The stream to read from. The stream position is not changed.
length int Number of bytes to read.
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a SVR texture.
public static Is ( byte source ) : bool
source byte Byte array containing the data.
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a SVR texture.
public static Is ( byte source, int offset, int length ) : bool
source byte Byte array containing the data.
offset int The offset in the byte array to start at.
length int Length of the data (in bytes).
리턴 bool

Is() 공개 정적인 메소드

Determines if this is a SVR texture.
public static Is ( string file ) : bool
file string Filename of the file that contains the data.
리턴 bool

SetPalette() 공개 메소드

Set the palette data from an external palette file.
public SetPalette ( VrSharp.SvrTexture.SvpPalette palette ) : void
palette VrSharp.SvrTexture.SvpPalette A SvpPalette object
리턴 void

SvrTexture() 공개 메소드

Open a SVR texture from a stream.
public SvrTexture ( Stream source ) : System
source Stream Stream that contains the texture data.
리턴 System

SvrTexture() 공개 메소드

Open a SVR texture from a stream.
public SvrTexture ( Stream source, int length ) : System
source Stream Stream that contains the texture data.
length int Number of bytes to read.
리턴 System

SvrTexture() 공개 메소드

Open a SVR texture from a byte array.
public SvrTexture ( byte source ) : System
source byte Byte array that contains the texture data.
리턴 System

SvrTexture() 공개 메소드

Open a SVR texture from a byte array.
public SvrTexture ( byte source, int offset, int length ) : System
source byte Byte array that contains the texture data.
offset int Offset of the texture in the array.
length int Number of bytes to read.
리턴 System

SvrTexture() 공개 메소드

Open a SVR texture from a file.
public SvrTexture ( string file ) : System
file string Filename of the file that contains the texture data.
리턴 System