메소드 | 설명 | |
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Intersect ( PovObj o1, PovObj o2, bool reactive = true ) : |
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blob ( float threshold = .06f, |
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blueSkyTexture ( float turbulence = 1f, Signal |
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box ( |
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cone ( |
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cos ( Signal |
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cos ( float currentTime, float currentValue, Signal |
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diff ( PovObj o1, PovObj o2, bool reactive = true ) : Difference | ||
event1 ( int time, VisualPOVRAY.Functions func ) : Event | ||
everntfunc ( VisualPOVRAY.Functions rf, VisualPOVRAY.Functions func ) : Event | ||
integral ( Signal |
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leopardTexture ( String color1, String color2, String color3, float scale = .3f, Signal |
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lift ( Signal |
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lift0 ( bool value ) : Lift0b | ||
lift0 ( float value ) : Lift0f | ||
lift0 ( string value ) : Lift0s | ||
marbleTexture ( String color1, String color2, float turbulence = 100f, Signal |
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merge ( PovObj o1, PovObj o2, bool reactive = true ) : |
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p2 ( Signal |
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p2 ( float x, float y, bool reactive = true ) : |
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p3 ( Signal |
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p3 ( float x, float y, float z, bool reactive = true ) : |
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plus ( Signal |
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plus ( float currentTime, float currentValue, Signal |
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prism ( String spline_type, float height1, float height2, int numPoints, |
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sin ( Signal |
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sin ( float currentTime, float currentValue, Signal |
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sphere ( |
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union ( PovObj o1, PovObj o2, bool reactive = true ) : |
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waveTexture ( String color1, String color2, float scale = .1f, Signal |
메소드 | 설명 | |
---|---|---|
integral ( float currentTime, float currentValue, Signal |
public static Intersect ( PovObj o1, PovObj o2, bool reactive = true ) : |
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o1 | PovObj | |
o2 | PovObj | |
reactive | bool | |
리턴 |
public static blob ( float threshold = .06f, |
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threshold | float | |
rotate | ||
translate | ||
blob | List |
|
reactive | bool | |
rthresh | Signal |
|
리턴 |
public static blueSkyTexture ( float turbulence = 1f, Signal |
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turbulence | float | |
rturbulencee | Signal |
|
reactive | bool | |
리턴 |
public static box ( |
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lowerleftcorner | ||
upperrightcorner | ||
translate | ||
rotation | ||
texture | ||
finish | string | |
reactive | bool | |
리턴 |
public static cone ( |
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bottompoint | ||
bottomradius | float | |
bottomradiusr | Signal |
|
toppoint | ||
topradius | float | |
topradiusr | Signal |
|
translate | ||
rotation | ||
finish | string | |
texture | ||
reactive | bool | |
리턴 |
public static cos ( Signal |
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value | Signal |
|
initValue | float | |
리턴 | Liftf |
public static cos ( float currentTime, float currentValue, Signal |
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currentTime | float | |
currentValue | float | |
value | Signal |
|
리턴 | float |
public static diff ( PovObj o1, PovObj o2, bool reactive = true ) : Difference | ||
o1 | PovObj | |
o2 | PovObj | |
reactive | bool | |
리턴 | Difference |
public static event1 ( int time, VisualPOVRAY.Functions func ) : Event | ||
time | int | |
func | VisualPOVRAY.Functions | |
리턴 | Event |
public static everntfunc ( VisualPOVRAY.Functions rf, VisualPOVRAY.Functions func ) : Event | ||
rf | VisualPOVRAY.Functions | |
func | VisualPOVRAY.Functions | |
리턴 | Event |
public static integral ( Signal |
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value | Signal |
|
initValue | float | |
리턴 | Liftf |
public static leopardTexture ( String color1, String color2, String color3, float scale = .3f, Signal |
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color1 | String | |
color2 | String | |
color3 | String | |
scale | float | |
rscale | Signal |
|
turbulence | float | |
rturbulence | Signal |
|
reactive | bool | |
리턴 |
public static lift ( Signal |
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value | Signal |
|
sigUp | Liftf | |
리턴 | Liftf |
public static marbleTexture ( String color1, String color2, float turbulence = 100f, Signal |
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color1 | String | |
color2 | String | |
turbulence | float | |
rturbulence | Signal |
|
scale | float | |
rscale | Signal |
|
reactive | System.Boolean | |
리턴 |
public static merge ( PovObj o1, PovObj o2, bool reactive = true ) : |
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o1 | PovObj | |
o2 | PovObj | |
reactive | bool | |
리턴 |
public static p2 ( float x, float y, bool reactive = true ) : |
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x | float | |
y | float | |
reactive | bool | |
리턴 |
public static p3 ( Signal |
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xs | Signal |
|
ys | Signal |
|
zs | Signal |
|
리턴 |
public static p3 ( float x, float y, float z, bool reactive = true ) : |
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x | float | |
y | float | |
z | float | |
reactive | bool | |
리턴 |
public static plus ( Signal |
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value | Signal |
|
initalValue | float | |
리턴 | Liftf |
public static plus ( float currentTime, float currentValue, Signal |
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currentTime | float | |
currentValue | float | |
value | Signal |
|
리턴 | float |
public static prism ( String spline_type, float height1, float height2, int numPoints, |
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spline_type | String | |
height1 | float | |
height2 | float | |
numPoints | int | |
p | ||
loc | ||
reactive | bool | |
rh1 | Signal |
|
rh2 | Signal |
|
nps | Signal |
|
리턴 |
public static sin ( Signal |
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value | Signal |
|
initValue | float | |
리턴 | Liftf |
public static sin ( float currentTime, float currentValue, Signal |
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currentTime | float | |
currentValue | float | |
value | Signal |
|
리턴 | float |
public static sphere ( |
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location | ||
radius | float | |
rrad | Signal |
|
translate | ||
rotation | ||
texture | ||
finish | string | |
reactive | bool | |
리턴 |
public static union ( PovObj o1, PovObj o2, bool reactive = true ) : |
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o1 | PovObj | |
o2 | PovObj | |
reactive | bool | |
리턴 |
public static waveTexture ( String color1, String color2, float scale = .1f, Signal |
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color1 | String | |
color2 | String | |
scale | float | |
rscale | Signal |
|
reactive | bool | |
리턴 |