프로퍼티 | 타입 | 설명 | |
---|---|---|---|
instance | VesselMove | ||
isMovingVessel | bool | ||
moveHeight | float | ||
movingVessel | Vessel |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Awake | void | ||
CapsuleCast | bool | ||
EndMoveRoutine | IEnumerator | ||
FixedUpdate | void | ||
GetBoundPoint | Vector3 | ||
GetRadarAltitude | float | ||
GetRaycastAltitude | float | ||
LateUpdate | void | ||
North | Vector3 | ||
ShowModeMessage | void | ||
Start | void | ||
ToggleMoveMode | void | ||
Update | void | ||
UpdateBounds | void | ||
UpdateDebugLines | void | ||
UpdateMove | void | ||
WorldPositionToGeoCoords | UnityEngine.Vector3d |
메소드 | 설명 | |
---|---|---|
EndMove ( ) : void | ||
StartMove ( Vessel v, bool forceReleaseClamps ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CapsuleCast ( |
||
EndMoveRoutine ( VesselBounds vesselBounds ) : IEnumerator | ||
FixedUpdate ( ) : void | ||
GetBoundPoint ( int index, int totalPoints, float radiusFactor ) : Vector3 | ||
GetRadarAltitude ( Vessel vessel ) : float | ||
GetRaycastAltitude ( VesselBounds vesselBounds ) : float | ||
LateUpdate ( ) : void | ||
North ( ) : Vector3 | ||
ShowModeMessage ( ) : void | ||
Start ( ) : void | ||
ToggleMoveMode ( ) : void | ||
Update ( ) : void | ||
UpdateBounds ( ) : void | ||
UpdateDebugLines ( ) : void | ||
UpdateMove ( ) : void | ||
WorldPositionToGeoCoords ( UnityEngine.Vector3d worldPosition, CelestialBody body ) : UnityEngine.Vector3d |
public StartMove ( Vessel v, bool forceReleaseClamps ) : void | ||
v | Vessel | |
forceReleaseClamps | bool | |
리턴 | void |