메소드 | 설명 | |
---|---|---|
Connect ( VGArea mAreaStart, VGArea mAreaEnd ) : void | ||
Connect2 ( VGArea mAreaStart, VGArea mAreaEnd ) : void | ||
Generate ( VGArea mArea ) : void | ||
Split ( List |
||
VGGBSPDungeon ( int mValueRoom, int mValuePath, int mValueSolid = 1, int mSplits = 2, int mMinimumSplitDistance = 4, int mSplitOffset = 1, bool mIsConnected = true, bool mIsCarved = true, int mCarveOffset, int mRemoveChancePercent = 5, bool mIsBorder = true ) : System |
public Connect ( VGArea mAreaStart, VGArea mAreaEnd ) : void | ||
mAreaStart | VGArea | |
mAreaEnd | VGArea | |
리턴 | void |
public Connect2 ( VGArea mAreaStart, VGArea mAreaEnd ) : void | ||
mAreaStart | VGArea | |
mAreaEnd | VGArea | |
리턴 | void |
public Split ( List |
||
mAreas | List |
|
mHorizontal | bool | |
mApplySplitOffset | bool | |
리턴 | List |
public VGGBSPDungeon ( int mValueRoom, int mValuePath, int mValueSolid = 1, int mSplits = 2, int mMinimumSplitDistance = 4, int mSplitOffset = 1, bool mIsConnected = true, bool mIsCarved = true, int mCarveOffset, int mRemoveChancePercent = 5, bool mIsBorder = true ) : System | ||
mValueRoom | int | |
mValuePath | int | |
mValueSolid | int | |
mSplits | int | |
mMinimumSplitDistance | int | |
mSplitOffset | int | |
mIsConnected | bool | |
mIsCarved | bool | |
mCarveOffset | int | |
mRemoveChancePercent | int | |
mIsBorder | bool | |
리턴 | System |