C# 클래스 Valve.Steamworks.CSteamUser

상속: ISteamUser
파일 보기 프로젝트 열기: kronosaur/Transcendence

공개 메소드들

메소드 설명
AdvertiseGame ( ulong steamIDGameServer, uint unIPServer, char usPortServer ) : void
BIsBehindNAT ( ) : bool
BLoggedOn ( ) : bool
BeginAuthSession ( IntPtr pAuthTicket, int cbAuthTicket, ulong steamID ) : uint
CSteamUser ( IntPtr SteamUser )
CancelAuthTicket ( uint hAuthTicket ) : void
DecompressVoice ( IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, uint nDesiredSampleRate ) : uint
EndAuthSession ( ulong steamID ) : void
GetAuthSessionTicket ( IntPtr pTicket, int cbMaxTicket, uint &pcbTicket ) : uint
GetAvailableVoice ( uint &pcbCompressed, uint &pcbUncompressed, uint nUncompressedVoiceDesiredSampleRate ) : uint
GetEncryptedAppTicket ( IntPtr pTicket, int cbMaxTicket, uint &pcbTicket ) : bool
GetGameBadgeLevel ( int nSeries, bool bFoil ) : int
GetHSteamUser ( ) : uint
GetIntPtr ( ) : IntPtr
GetPlayerSteamLevel ( ) : int
GetSteamID ( ) : ulong
GetUserDataFolder ( string pchBuffer, int cubBuffer ) : bool
GetVoice ( bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, bool bWantUncompressed, IntPtr pUncompressedDestBuffer, uint cbUncompressedDestBufferSize, uint &nUncompressBytesWritten, uint nUncompressedVoiceDesiredSampleRate ) : uint
GetVoiceOptimalSampleRate ( ) : uint
InitiateGameConnection ( IntPtr pAuthBlob, int cbMaxAuthBlob, ulong steamIDGameServer, uint unIPServer, char usPortServer, bool bSecure ) : int
RequestEncryptedAppTicket ( IntPtr pDataToInclude, int cbDataToInclude ) : ulong
RequestStoreAuthURL ( string pchRedirectURL ) : ulong
StartVoiceRecording ( ) : void
StopVoiceRecording ( ) : void
TerminateGameConnection ( uint unIPServer, char usPortServer ) : void
TrackAppUsageEvent ( ulong gameID, int eAppUsageEvent, string pchExtraInfo ) : void
UserHasLicenseForApp ( ulong steamID, uint appID ) : uint

비공개 메소드들

메소드 설명
CheckIfUsable ( ) : void

메소드 상세

AdvertiseGame() 공개 메소드

public AdvertiseGame ( ulong steamIDGameServer, uint unIPServer, char usPortServer ) : void
steamIDGameServer ulong
unIPServer uint
usPortServer char
리턴 void

BIsBehindNAT() 공개 메소드

public BIsBehindNAT ( ) : bool
리턴 bool

BLoggedOn() 공개 메소드

public BLoggedOn ( ) : bool
리턴 bool

BeginAuthSession() 공개 메소드

public BeginAuthSession ( IntPtr pAuthTicket, int cbAuthTicket, ulong steamID ) : uint
pAuthTicket System.IntPtr
cbAuthTicket int
steamID ulong
리턴 uint

CSteamUser() 공개 메소드

public CSteamUser ( IntPtr SteamUser )
SteamUser System.IntPtr

CancelAuthTicket() 공개 메소드

public CancelAuthTicket ( uint hAuthTicket ) : void
hAuthTicket uint
리턴 void

DecompressVoice() 공개 메소드

public DecompressVoice ( IntPtr pCompressed, uint cbCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, uint nDesiredSampleRate ) : uint
pCompressed System.IntPtr
cbCompressed uint
pDestBuffer System.IntPtr
cbDestBufferSize uint
nBytesWritten uint
nDesiredSampleRate uint
리턴 uint

EndAuthSession() 공개 메소드

public EndAuthSession ( ulong steamID ) : void
steamID ulong
리턴 void

GetAuthSessionTicket() 공개 메소드

public GetAuthSessionTicket ( IntPtr pTicket, int cbMaxTicket, uint &pcbTicket ) : uint
pTicket System.IntPtr
cbMaxTicket int
pcbTicket uint
리턴 uint

GetAvailableVoice() 공개 메소드

public GetAvailableVoice ( uint &pcbCompressed, uint &pcbUncompressed, uint nUncompressedVoiceDesiredSampleRate ) : uint
pcbCompressed uint
pcbUncompressed uint
nUncompressedVoiceDesiredSampleRate uint
리턴 uint

GetEncryptedAppTicket() 공개 메소드

public GetEncryptedAppTicket ( IntPtr pTicket, int cbMaxTicket, uint &pcbTicket ) : bool
pTicket System.IntPtr
cbMaxTicket int
pcbTicket uint
리턴 bool

GetGameBadgeLevel() 공개 메소드

public GetGameBadgeLevel ( int nSeries, bool bFoil ) : int
nSeries int
bFoil bool
리턴 int

GetHSteamUser() 공개 메소드

public GetHSteamUser ( ) : uint
리턴 uint

GetIntPtr() 공개 메소드

public GetIntPtr ( ) : IntPtr
리턴 System.IntPtr

GetPlayerSteamLevel() 공개 메소드

public GetPlayerSteamLevel ( ) : int
리턴 int

GetSteamID() 공개 메소드

public GetSteamID ( ) : ulong
리턴 ulong

GetUserDataFolder() 공개 메소드

public GetUserDataFolder ( string pchBuffer, int cubBuffer ) : bool
pchBuffer string
cubBuffer int
리턴 bool

GetVoice() 공개 메소드

public GetVoice ( bool bWantCompressed, IntPtr pDestBuffer, uint cbDestBufferSize, uint &nBytesWritten, bool bWantUncompressed, IntPtr pUncompressedDestBuffer, uint cbUncompressedDestBufferSize, uint &nUncompressBytesWritten, uint nUncompressedVoiceDesiredSampleRate ) : uint
bWantCompressed bool
pDestBuffer System.IntPtr
cbDestBufferSize uint
nBytesWritten uint
bWantUncompressed bool
pUncompressedDestBuffer System.IntPtr
cbUncompressedDestBufferSize uint
nUncompressBytesWritten uint
nUncompressedVoiceDesiredSampleRate uint
리턴 uint

GetVoiceOptimalSampleRate() 공개 메소드

public GetVoiceOptimalSampleRate ( ) : uint
리턴 uint

InitiateGameConnection() 공개 메소드

public InitiateGameConnection ( IntPtr pAuthBlob, int cbMaxAuthBlob, ulong steamIDGameServer, uint unIPServer, char usPortServer, bool bSecure ) : int
pAuthBlob System.IntPtr
cbMaxAuthBlob int
steamIDGameServer ulong
unIPServer uint
usPortServer char
bSecure bool
리턴 int

RequestEncryptedAppTicket() 공개 메소드

public RequestEncryptedAppTicket ( IntPtr pDataToInclude, int cbDataToInclude ) : ulong
pDataToInclude System.IntPtr
cbDataToInclude int
리턴 ulong

RequestStoreAuthURL() 공개 메소드

public RequestStoreAuthURL ( string pchRedirectURL ) : ulong
pchRedirectURL string
리턴 ulong

StartVoiceRecording() 공개 메소드

public StartVoiceRecording ( ) : void
리턴 void

StopVoiceRecording() 공개 메소드

public StopVoiceRecording ( ) : void
리턴 void

TerminateGameConnection() 공개 메소드

public TerminateGameConnection ( uint unIPServer, char usPortServer ) : void
unIPServer uint
usPortServer char
리턴 void

TrackAppUsageEvent() 공개 메소드

public TrackAppUsageEvent ( ulong gameID, int eAppUsageEvent, string pchExtraInfo ) : void
gameID ulong
eAppUsageEvent int
pchExtraInfo string
리턴 void

UserHasLicenseForApp() 공개 메소드

public UserHasLicenseForApp ( ulong steamID, uint appID ) : uint
steamID ulong
appID uint
리턴 uint