C# 클래스 VIZCore3D.NET.TOB.FrmMain

파일 보기 프로젝트 열기: softhills3d/VIZCore3D.NET

공개 메소드들

메소드 설명
FrmMain ( ) : System

비공개 메소드들

메소드 설명
AddAngle ( VIZCore3D.NET.Data.Node lug, VIZCore3D.NET.Data.Vertex3D center, VIZCore3D.NET.Data.Vertex3D roller, VIZCore3D.NET.TOB.CollisionItem collisionItem ) : void
AddCollisionData ( int step, string lugName, string rollerName, VIZCore3D.NET.Data.Vertex3D lug, VIZCore3D.NET.Data.Vertex3D roller, string tag, VIZCore3D.NET.TOB.CollisionItem &collisionItem ) : bool
AddRollerCache ( int index ) : void
FindItems ( ) : void
GetCircleCenterPoint ( VIZCore3D.NET.Data.Vertex3D center, List circles ) : List
GetNode ( string name ) : List
InitializeVIZCore3D ( ) : void
InitializeVIZCore3DEvent ( ) : void

이벤트 등록

InitializeVIZCore3DToolbar ( ) : void
VIZCore3D_OnInitializedVIZCore3D ( object sender, EventArgs e ) : void
backgroundWorkerTurnOver_DoWork ( object sender, DoWorkEventArgs e ) : void
backgroundWorkerTurnOver_ProgressChanged ( object sender, ProgressChangedEventArgs e ) : void
backgroundWorkerTurnOver_RunWorkerCompleted ( object sender, RunWorkerCompletedEventArgs e ) : void
btnAlignCenterBlock_Click ( object sender, EventArgs e ) : void
btnHighlightColor_Click ( object sender, EventArgs e ) : void
btnLoadBlock1_Click ( object sender, EventArgs e ) : void
btnLoadBlock2_Click ( object sender, EventArgs e ) : void
btnLoadGoliath_Click ( object sender, EventArgs e ) : void
btnReportDialog_Click ( object sender, EventArgs e ) : void
btnTurnOverRun_Click ( object sender, EventArgs e ) : void

메소드 상세

FrmMain() 공개 메소드

public FrmMain ( ) : System
리턴 System