메소드 | 설명 | |
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AddAngularForce ( System.Vector3 force, bool pushforce ) : void | ||
AddForce ( System.Vector3 force, bool pushforce ) : void | ||
Dialog ( UUID avatar, string message, string buttons, int chat_channel ) : void | ||
Play ( UUID asset, double volume ) : void | ||
SOPObject ( IScene rootScene, uint localID, ISecurityCredential credential ) : System | ||
Say ( string msg ) : void | ||
Say ( string msg, int channel ) : void |
메소드 | 설명 | |
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CanEdit ( ) : bool | ||
EventManager_OnObjectGrab ( ISceneChildEntity part, ISceneChildEntity child, System.Vector3 offsetPos, IClientAPI remoteClient, |
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GetSOP ( ) : ISceneChildEntity |
This needs to run very, very quickly. It is utilized in nearly every property and method.
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SOPObject ( IScene rootScene, uint localID ) : System | ||
SetPrimitiveSculpted ( UUID map, byte type ) : void | ||
getNumberOfSides ( ISceneChildEntity part ) : int | ||
getScriptPrimType ( PrimitiveBaseShape primShape ) : int | ||
hasCutHollowDimpleProfileCut ( int primType, PrimitiveBaseShape shape, bool &hasCut, bool &hasHollow, bool &hasDimple, bool &hasProfileCut ) : void |
public AddAngularForce ( System.Vector3 force, bool pushforce ) : void | ||
force | System.Vector3 | |
pushforce | bool | |
리턴 | void |
public AddForce ( System.Vector3 force, bool pushforce ) : void | ||
force | System.Vector3 | |
pushforce | bool | |
리턴 | void |
public Dialog ( UUID avatar, string message, string buttons, int chat_channel ) : void | ||
avatar | UUID | |
message | string | |
buttons | string | |
chat_channel | int | |
리턴 | void |
public SOPObject ( IScene rootScene, uint localID, ISecurityCredential credential ) : System | ||
rootScene | IScene | |
localID | uint | |
credential | ISecurityCredential | |
리턴 | System |