메소드 | 설명 | |
---|---|---|
GetUpdatePriority ( IScenePresence client, IEntity entity ) : double | ||
Prioritizer ( IScene scene ) : System |
메소드 | 설명 | |
---|---|---|
GetPriorityByOOBDistance ( IScenePresence presence, IEntity entity ) : double |
public GetUpdatePriority ( IScenePresence client, IEntity entity ) : double | ||
client | IScenePresence | |
entity | IEntity | |
리턴 | double |