C# 클래스 Universe.Physics.BulletSPlugin.BSShapeNative

상속: BSShape
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe 1 사용 예제들

공개 메소드들

메소드 설명
BSShapeNative ( BulletShape pShape ) : System
CreatePhysicalNativeShape ( BSScene physicsScene, BSPhysObject prim, BSPhysicsShapeType shapeType, FixedShapeKey shapeKey ) : BulletShape
Dereference ( BSScene physicsScene ) : void
GetReference ( BSScene pPhysicsScene, BSPhysObject pPrim ) : BSShape
GetReference ( BSScene physicsScene, BSPhysObject prim, BSPhysicsShapeType shapeType, FixedShapeKey shapeKey ) : BSShape

메소드 상세

BSShapeNative() 공개 메소드

public BSShapeNative ( BulletShape pShape ) : System
pShape BulletShape
리턴 System

CreatePhysicalNativeShape() 공개 정적인 메소드

public static CreatePhysicalNativeShape ( BSScene physicsScene, BSPhysObject prim, BSPhysicsShapeType shapeType, FixedShapeKey shapeKey ) : BulletShape
physicsScene BSScene
prim BSPhysObject
shapeType BSPhysicsShapeType
shapeKey FixedShapeKey
리턴 BulletShape

Dereference() 공개 메소드

public Dereference ( BSScene physicsScene ) : void
physicsScene BSScene
리턴 void

GetReference() 공개 메소드

public GetReference ( BSScene pPhysicsScene, BSPhysObject pPrim ) : BSShape
pPhysicsScene BSScene
pPrim BSPhysObject
리턴 BSShape

GetReference() 공개 정적인 메소드

public static GetReference ( BSScene physicsScene, BSPhysObject prim, BSPhysicsShapeType shapeType, FixedShapeKey shapeKey ) : BSShape
physicsScene BSScene
prim BSPhysObject
shapeType BSPhysicsShapeType
shapeKey FixedShapeKey
리턴 BSShape