메소드 | 설명 | |
---|---|---|
BSLinksetCompound ( |
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MakeDynamic ( |
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MakeStatic ( |
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PreferredPhysicalShape ( |
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Refresh ( |
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RemoveBodyDependencies ( |
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UpdateProperties ( UpdatedProperties whichUpdated, |
메소드 | 설명 | |
---|---|---|
AddChildToLinkset ( |
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RemoveChildFromLinkset ( |
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ScheduleRebuild ( |
메소드 | 설명 | |
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InternalScheduleRebuild ( |
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RecomputeChildWorldPosition ( |
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RecomputeLinksetCompound ( ) : void |
protected AddChildToLinkset ( |
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child | ||
리턴 | void |
public BSLinksetCompound ( |
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scene | ||
parent | ||
리턴 | System.Text |
public MakeDynamic ( |
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child | ||
리턴 | bool |
public PreferredPhysicalShape ( |
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requestor | ||
리턴 | BSPhysicsShapeType |
public Refresh ( |
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requestor | ||
리턴 | void |
public RemoveBodyDependencies ( |
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child | ||
리턴 | bool |
protected RemoveChildFromLinkset ( |
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child | ||
inTaintTime | bool | |
리턴 | void |
protected ScheduleRebuild ( |
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requestor | ||
리턴 | void |
public UpdateProperties ( UpdatedProperties whichUpdated, |
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whichUpdated | UpdatedProperties | |
updated | ||
리턴 | void |