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BSConstraint6Dof ( BulletWorld world, BulletBody obj1, BulletBody obj2 ) : OpenMetaverse |
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BSConstraint6Dof ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 frame1, Quaternion frame1rot, Vector3 frame2, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse |
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BSConstraint6Dof ( BulletWorld world, BulletBody obj1, BulletBody obj2, Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse |
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BSConstraint6Dof ( BulletWorld world, BulletBody obj1, Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies ) : OpenMetaverse |
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SetBreakingImpulseThreshold ( float threshold ) : bool |
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SetCFMAndERP ( float cfm, float erp ) : bool |
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SetFrames ( Vector3 frameA, Quaternion frameArot, Vector3 frameB, Quaternion frameBrot ) : bool |
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TranslationalLimitMotor ( bool enable, float targetVelocity, float maxMotorForce ) : bool |
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UseFrameOffset ( bool useOffset ) : bool |
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