프로퍼티 | 타입 | 설명 | |
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_oldRegionLoader | IRegionDataLoader | ||
_regionData | |||
_regionLoader | IRegionDataLoader | ||
m_backupSaveTimer | |||
m_displayNotSavingNotice | bool | ||
m_fileName | string | ||
m_keepOldSave | bool | ||
m_mapcenter_x | int | ||
m_mapcenter_y | int | ||
m_oldSaveDirectory | string | ||
m_oldSaveHasBeenSaved | bool | ||
m_regionNameSeed | string[] | ||
m_removeArchiveDays | int | ||
m_requiresSave | bool | ||
m_saveBackupChanges | bool | ||
m_saveBackups | bool | ||
m_saveChanges | bool | ||
m_saveLock | object | ||
m_saveTimer | |||
m_scene | IScene | ||
m_shutdown | bool | ||
m_storeDirectory | string | ||
m_timeBetweenBackupSaves | int | ||
m_timeBetweenSaves | int |
메소드 | 설명 | |
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CacheDispose ( ) : void | ||
CleanupRegionBackups ( IScene scene, string cmds ) : void |
Cleanups the old region backups.
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Copy ( ) : ISimulationDataStore | ||
CreateNewRegion ( ISimulationBase simBase, int>.Dictionary |
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CreateNewRegion ( ISimulationBase simBase, |
Initializes a new region using the passed regioninfo
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CreateNewRegion ( ISimulationBase simBase, string regionName, int>.Dictionary |
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DeleteUpOldArchives ( int daysOld ) : void | ||
Dispose ( ) : void | ||
FileBasedSimulationData ( ) : System | ||
FindBackupRegionFiles ( ) : List |
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FindRegionBackupFiles ( string regionName ) : List |
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FindRegionInfos ( bool &newRegion, ISimulationBase simBase ) : List |
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ForceBackup ( ) : void | ||
GetLastBackupFileName ( string regionName ) : string | ||
Initialize ( ) : void | ||
LoadLandObjects ( ) : List |
Around for legacy things
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LoadObjects ( ) : List |
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LoadRegionInfo ( string fileName, ISimulationBase simBase ) : |
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LoadRegionNameInfo ( string regionName, ISimulationBase simBase ) : |
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LoadTerrain ( bool RevertMap, int RegionSizeX, int RegionSizeY ) : void | ||
LoadWater ( bool RevertMap, int RegionSizeX, int RegionSizeY ) : void | ||
RemoveRegion ( ) : void | ||
RestoreBackupFile ( string fileName, string regionName ) : bool | ||
RestoreLastBackup ( string regionName ) : bool |
Restores the last backup.
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SetRegion ( IScene scene ) : void | ||
Shutdown ( ) : void | ||
Tainted ( ) : void | ||
UpdateRegionInfo ( IScene scene, string cmds ) : void |
Updates the region info, allowing for changes etc.
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UpdateRegionPrims ( IScene scene, string cmds ) : void |
Sets the region prim capacity.
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메소드 | 설명 | |
---|---|---|
ReadBackup ( string fileName ) : void | ||
ReadConfig ( ISimulationBase simBase ) : void |
Read the config for the data loader
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SaveBackup ( bool isOldSave ) : void |
Save a backup of the sim
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SerializeDateTime ( ) : string | ||
m_backupSaveTimer_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void |
Save a backup into the oldSaveDirectory on the timer event
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m_saveTimer_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void |
Save a backup on the timer event
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메소드 | 설명 | |
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BuildOldSaveFileName ( ) : string | ||
BuildSaveFileName ( ) : string | ||
BuildSaveFileName ( string name ) : string | ||
CreateRegionFromConsole ( |
Creates/updates a region from console.
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GetRegionLocation ( |
Gets the region location.
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GetRegionName ( |
Gets the name of the region.
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GetRegionOptional ( |
Gets the region optional settings.
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GetRegionSize ( |
Gets the size of the region.
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ModifyRegionSettings ( |
Modifies the region settings.
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ReadFromData ( byte data ) : ITerrainChannel | ||
UniverseEventManager_OnGenericEvent ( string FunctionName, object parameters ) : object |
Look for the backup event, and if it is there, trigger the backup of the sim
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WriteTerrainToStream ( ITerrainChannel tModule ) : byte[] |
public CleanupRegionBackups ( IScene scene, string cmds ) : void | ||
scene | IScene | Scene |
cmds | string | Commands |
리턴 | void |
public CreateNewRegion ( ISimulationBase simBase, int>.Dictionary |
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simBase | ISimulationBase | |
currentInfo | int>.Dictionary | |
리턴 |
public CreateNewRegion ( ISimulationBase simBase, |
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simBase | ISimulationBase | Sim base. |
regionInfo | Region info. | |
currentInfo | int>.Dictionary | Current region info. |
리턴 |
public CreateNewRegion ( ISimulationBase simBase, string regionName, int>.Dictionary |
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simBase | ISimulationBase | |
regionName | string | |
currentInfo | int>.Dictionary | |
리턴 |
public FindRegionBackupFiles ( string regionName ) : List |
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regionName | string | |
리턴 | List |
public FindRegionInfos ( bool &newRegion, ISimulationBase simBase ) : List |
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newRegion | bool | |
simBase | ISimulationBase | |
리턴 | List |
public GetLastBackupFileName ( string regionName ) : string | ||
regionName | string | |
리턴 | string |
public LoadRegionInfo ( string fileName, ISimulationBase simBase ) : |
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fileName | string | |
simBase | ISimulationBase | |
리턴 |
public LoadRegionNameInfo ( string regionName, ISimulationBase simBase ) : |
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regionName | string | |
simBase | ISimulationBase | |
리턴 |
public LoadTerrain ( bool RevertMap, int RegionSizeX, int RegionSizeY ) : void | ||
RevertMap | bool | |
RegionSizeX | int | |
RegionSizeY | int | |
리턴 | void |
public LoadWater ( bool RevertMap, int RegionSizeX, int RegionSizeY ) : void | ||
RevertMap | bool | |
RegionSizeX | int | |
RegionSizeY | int | |
리턴 | void |
protected ReadConfig ( ISimulationBase simBase ) : void | ||
simBase | ISimulationBase | |
리턴 | void |
public RestoreBackupFile ( string fileName, string regionName ) : bool | ||
fileName | string | |
regionName | string | |
리턴 | bool |
public RestoreLastBackup ( string regionName ) : bool | ||
regionName | string | Region name. |
리턴 | bool |
public UpdateRegionInfo ( IScene scene, string cmds ) : void | ||
scene | IScene | Scene |
cmds | string | Commands |
리턴 | void |
public UpdateRegionPrims ( IScene scene, string cmds ) : void | ||
scene | IScene | Scene |
cmds | string | Commands |
리턴 | void |
protected m_backupSaveTimer_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
sender | object | |
e | System.Timers.ElapsedEventArgs | |
리턴 | void |
protected m_saveTimer_Elapsed ( object sender, System.Timers.ElapsedEventArgs e ) : void | ||
sender | object | |
e | System.Timers.ElapsedEventArgs | |
리턴 | void |
protected Timer,System.Timers m_backupSaveTimer | ||
리턴 |