메소드 | 설명 | |
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AddRegion ( IScene scene ) : void | ||
ClearWebCachedImages ( int regionX, int regionY, int sizeX, int sizeY ) : void |
Clears the web cached images.
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ClearWorldviewCachedImages ( UUID regionID ) : void | ||
Close ( ) : void | ||
CreateMapTile ( |
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CreateMapTile ( byte &terrain, byte &map ) : void | ||
CreateMapTileAsync ( object worthless ) : void | ||
CreateTerrainTexture ( ) : void |
Create a terrain texture for this scene
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CreateTerrainTexture ( bool forced ) : void |
Create a terrain texture for this scene
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CreateViewImage ( System.Vector3 camPos, System.Vector3 camDir, float fov, int width, int height, bool useTextures ) : |
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CreateViewTileImage ( int size ) : |
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Dispose ( ) : void | ||
HandleUpdateWorldMapConsoleCommand ( IScene scene, string cmdparams ) : void |
Update the world map
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Initialize ( IConfigSource source ) : void | ||
RegenerateMaptile ( string ID, byte data ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
SetUpTimers ( ) : void | ||
StartupComplete ( IScene scene, List |
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UpdateWorldMaps ( ) : void |
메소드 | 설명 | |
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CreateMapTileAsyncCompleted ( IAsyncResult iar ) : void |
메소드 | 설명 | |
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DeserializeCache ( string file ) : bool | ||
DrawObjectVolume ( IScene whichScene, |
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GenerateOverlay ( ) : byte[] |
Generates the overlay.
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GetEncoderInfo ( string mimeType ) : System.Drawing.Imaging.ImageCodecInfo | ||
OnTimedCreateNewMapImage ( object source, System.Timers.ElapsedEventArgs e ) : void | ||
OnUpdateRegion ( object source, System.Timers.ElapsedEventArgs e ) : void | ||
OverlayBitmapText ( Image bMap, string overlayText ) : |
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ReadCacheMap ( ) : void | ||
SaveCache ( ) : void | ||
SerializeCache ( ) : OSDMap | ||
computeAverageColor ( |
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computeAverageColor ( UUID textureID, Color defaultColor ) : Color | ||
fetchTexture ( UUID id ) : |
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project ( System.Vector3 point3d, System.Vector3 originpos ) : Point |
public ClearWebCachedImages ( int regionX, int regionY, int sizeX, int sizeY ) : void | ||
regionX | int | Region x. |
regionY | int | Region y. |
sizeX | int | |
sizeY | int | |
리턴 | void |
public ClearWorldviewCachedImages ( UUID regionID ) : void | ||
regionID | UUID | |
리턴 | void |
public CreateMapTile ( |
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terrainBMP | ||
mapBMP | ||
리턴 | void |
public CreateMapTile ( byte &terrain, byte &map ) : void | ||
terrain | byte | |
map | byte | |
리턴 | void |
public CreateMapTileAsync ( object worthless ) : void | ||
worthless | object | |
리턴 | void |
protected CreateMapTileAsyncCompleted ( IAsyncResult iar ) : void | ||
iar | IAsyncResult | |
리턴 | void |
public CreateTerrainTexture ( bool forced ) : void | ||
forced | bool | |
리턴 | void |
public CreateViewImage ( System.Vector3 camPos, System.Vector3 camDir, float fov, int width, int height, bool useTextures ) : |
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camPos | System.Vector3 | |
camDir | System.Vector3 | |
fov | float | |
width | int | |
height | int | |
useTextures | bool | |
리턴 |
public CreateViewTileImage ( int size ) : |
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size | int | |
리턴 |
public HandleUpdateWorldMapConsoleCommand ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
리턴 | void |
public RegenerateMaptile ( string ID, byte data ) : void | ||
ID | string | |
data | byte | |
리턴 | void |
public StartupComplete ( IScene scene, List |
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scene | IScene | |
data | List |
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리턴 | void |