메소드 | 설명 | |
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AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
Initialize ( IConfigSource source ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void |
메소드 | 설명 | |
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GenericShutdown ( ) : void |
This shuts down the heartbeats so that everything is dead again
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GenericStartup ( ) : void |
This sets up the heartbeats so that they are running again, which is needed
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MediumShutdown ( ) : void | ||
MediumStartup ( ) : void |
We've already loaded prims/parcels/land earlier, we don't have anything else to load, so we just need to get the heartbeats back on track
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OnGenericEvent ( string FunctionName, object parameters ) : object | ||
OnRemovePresence ( IScenePresence presence ) : void |