C# 클래스 Universe.Modules.OnDemand.OnDemandRegionModule

Some notes on this module, this module just modifies when/where the startup code is executed This module has a few different settings for the region to startup with, Soft, Medium, and Normal (no change) -- Soft -- Disables the heartbeats (not scripts, as its instance-wide) Only loads land and parcels, no prims -- Medium -- Same as Soft, except it loads prims (same as normal, but no threads) -- Normal -- Same as always
상속: INonSharedRegionModule
파일 보기 프로젝트 열기: Virtual-Universe/Virtual-Universe

공개 메소드들

메소드 설명
AddRegion ( IScene scene ) : void
Close ( ) : void
Initialize ( IConfigSource source ) : void
RegionLoaded ( IScene scene ) : void
RemoveRegion ( IScene scene ) : void

비공개 메소드들

메소드 설명
GenericShutdown ( ) : void

This shuts down the heartbeats so that everything is dead again

GenericStartup ( ) : void

This sets up the heartbeats so that they are running again, which is needed

MediumShutdown ( ) : void
MediumStartup ( ) : void

We've already loaded prims/parcels/land earlier, we don't have anything else to load, so we just need to get the heartbeats back on track

OnGenericEvent ( string FunctionName, object parameters ) : object
OnRemovePresence ( IScenePresence presence ) : void

메소드 상세

AddRegion() 공개 메소드

public AddRegion ( IScene scene ) : void
scene IScene
리턴 void

Close() 공개 메소드

public Close ( ) : void
리턴 void

Initialize() 공개 메소드

public Initialize ( IConfigSource source ) : void
source IConfigSource
리턴 void

RegionLoaded() 공개 메소드

public RegionLoaded ( IScene scene ) : void
scene IScene
리턴 void

RemoveRegion() 공개 메소드

public RemoveRegion ( IScene scene ) : void
scene IScene
리턴 void