메소드 | 설명 | |
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AddRegion ( IScene scene ) : void | ||
Close ( ) : void | ||
Initialize ( IConfigSource config ) : void | ||
OnAgentEnteredRegion ( IScenePresence avatar ) : void | ||
RegionLoaded ( IScene scene ) : void | ||
RemoveRegion ( IScene scene ) : void | ||
WindParamGet ( string plugin, string param ) : float | ||
WindParamSet ( string plugin, string param, float value ) : void | ||
WindSpeed ( int x, int y, int z ) : System.Vector3 |
Retrieve the wind speed at the given region coordinate. This implementation ignores Z.
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WindUpdate ( ) : void |
Called on each frame update. Updates the wind model and clients as necessary.
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메소드 | 설명 | |
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GenWindPos ( ) : void |
Calculate the sun's orbital position and its velocity.
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HandleConsoleBaseCommand ( IScene scene, string cmdparams ) : void |
Called to change the active wind model plugin
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HandleConsoleCommand ( string cmdparams ) : void |
Base console command handler, only used if a person specifies the base command with now options
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HandleConsoleParamCommand ( IScene scene, string cmdparams ) : void |
Called to change plugin parameters.
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SendWindAllClients ( ) : void |
public OnAgentEnteredRegion ( IScenePresence avatar ) : void | ||
avatar | IScenePresence | |
리턴 | void |
public WindParamGet ( string plugin, string param ) : float | ||
plugin | string | |
param | string | |
리턴 | float |
public WindParamSet ( string plugin, string param, float value ) : void | ||
plugin | string | |
param | string | |
value | float | |
리턴 | void |
public WindSpeed ( int x, int y, int z ) : System.Vector3 | ||
x | int | 0...255 |
y | int | 0...255 |
z | int | Ignored |
리턴 | System.Vector3 |