메소드 | 설명 | |
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FinishedStartup ( ) : void | ||
GetAvatarArchiveFilenames ( ) : List |
Gets the avatar archive filenames.
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GetAvatarArchiveFilenames ( bool fullName ) : List |
Gets the avatar archive filenames.
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GetAvatarArchiveImages ( ) : List |
Gets the avatar archive images.
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GetAvatarArchives ( ) : List |
Gets all public avatar archives
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Initialize ( IConfigSource config, IRegistryCore registry ) : void | ||
LoadAvatarArchive ( string fileName, UUID principalID ) : |
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SaveAvatarArchive ( string fileName, UUID principalID, string folderName, UUID snapshotUUID, bool isPublic, bool isPortable ) : bool |
Saves the avatar archive.
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Start ( IConfigSource config, IRegistryCore registry ) : void |
메소드 | 설명 | |
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HandleLoadAvatarArchive ( IScene scene, string cmdparams ) : void |
Handles loading of an avatar archive.
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HandleSaveAvatarArchive ( IScene scene, string cmdparams ) : void |
Handles saving of an avatar archive.
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메소드 | 설명 | |
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ConvertXMLToAvatarAppearance ( OSDMap map ) : |
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CopyWearablesAndAttachments ( UUID destination, UUID source, |
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ExportArchiveImage ( UUID imageUUID, string archiveName, string filePath ) : void | ||
GetEncoderInfo ( string mimeType ) : System.Drawing.Imaging.ImageCodecInfo | ||
GiveInventoryItem ( UUID senderId, UUID recipient, |
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LoadAssetBase ( OSDMap map ) : |
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LoadAssets ( OSDMap assets ) : void | ||
ResizeBitmap ( Image b, int nWidth, int nHeight, string name ) : |
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SaveAsset ( UUID AssetID, |
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SaveItem ( UUID ItemID, |
public GetAvatarArchiveFilenames ( bool fullName ) : List |
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fullName | bool | |
리턴 | List |
protected HandleLoadAvatarArchive ( IScene scene, string cmdparams ) : void | ||
scene | IScene | Scene. |
cmdparams | string | Cmdparams. |
리턴 | void |
protected HandleSaveAvatarArchive ( IScene scene, string cmdparams ) : void | ||
scene | IScene | Scene. |
cmdparams | string | Cmdparams. |
리턴 | void |
public Initialize ( IConfigSource config, IRegistryCore registry ) : void | ||
config | IConfigSource | |
registry | IRegistryCore | |
리턴 | void |
public LoadAvatarArchive ( string fileName, UUID principalID ) : |
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fileName | string | |
principalID | UUID | |
리턴 |
public SaveAvatarArchive ( string fileName, UUID principalID, string folderName, UUID snapshotUUID, bool isPublic, bool isPortable ) : bool | ||
fileName | string | File name. |
principalID | UUID | Principal I. |
folderName | string | Folder name. |
snapshotUUID | UUID | Snapshot UUI. |
isPublic | bool | If set to |
isPortable | bool | If set to |
리턴 | bool |
public Start ( IConfigSource config, IRegistryCore registry ) : void | ||
config | IConfigSource | |
registry | IRegistryCore | |
리턴 | void |