프로퍼티 | 타입 | 설명 | |
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m_pendingConsoleSaves | List |
메소드 | 설명 | |
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ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, Stream saveStream ) : bool | ||
ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, Stream saveStream, object>.Dictionary |
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ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, string savePath, object>.Dictionary |
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DearchiveInventory ( string firstName, string lastName, string invPath, string loadPath, object>.Dictionary |
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FinishedStartup ( ) : void | ||
GetIARFilenames ( ) : List |
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Initialize ( IConfigSource config, IRegistryCore registry ) : void | ||
Start ( IConfigSource config, IRegistryCore registry ) : void |
메소드 | 설명 | |
---|---|---|
HandleLoadIARConsoleCommand ( IScene scene, string cmdparams ) : void |
Load inventory from an inventory file archive
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HandleSaveIARConsoleCommand ( IScene scene, string cmdparams ) : void |
Save inventory to a file archive
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TriggerInventoryArchiveSaved ( System.Guid id, bool succeeded, |
Trigger the inventory archive saved event.
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메소드 | 설명 | |
---|---|---|
SaveIARConsoleCommandCompleted ( System.Guid id, bool succeeded, |
public ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, Stream saveStream ) : bool | ||
id | System.Guid | |
firstName | string | |
lastName | string | |
invPath | string | |
saveStream | Stream | |
리턴 | bool |
public ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, Stream saveStream, object>.Dictionary |
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id | System.Guid | |
firstName | string | |
lastName | string | |
invPath | string | |
saveStream | Stream | |
options | object>.Dictionary | |
리턴 | bool |
public ArchiveInventory ( System.Guid id, string firstName, string lastName, string invPath, string savePath, object>.Dictionary |
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id | System.Guid | |
firstName | string | |
lastName | string | |
invPath | string | |
savePath | string | |
options | object>.Dictionary | |
리턴 | bool |
public DearchiveInventory ( string firstName, string lastName, string invPath, string loadPath, object>.Dictionary |
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firstName | string | |
lastName | string | |
invPath | string | |
loadPath | string | |
options | object>.Dictionary | |
리턴 | bool |
protected HandleLoadIARConsoleCommand ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
리턴 | void |
protected HandleSaveIARConsoleCommand ( IScene scene, string cmdparams ) : void | ||
scene | IScene | |
cmdparams | string | |
리턴 | void |
public Initialize ( IConfigSource config, IRegistryCore registry ) : void | ||
config | IConfigSource | |
registry | IRegistryCore | |
리턴 | void |
public Start ( IConfigSource config, IRegistryCore registry ) : void | ||
config | IConfigSource | |
registry | IRegistryCore | |
리턴 | void |
protected TriggerInventoryArchiveSaved ( System.Guid id, bool succeeded, |
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id | System.Guid | |
succeeded | bool | |
userInfo | ||
invPath | string | |
saveStream | Stream | |
reportedException | ||
리턴 | void |