프로퍼티 | 타입 | 설명 | |
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AssetSaverIsRunning | bool | ||
AssetsToAdd | HashSet |
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m_asciiEncoding | |||
m_errorMessage | string | ||
m_loadStream | Stream | ||
m_merge | bool | ||
m_scene | IScene | ||
m_skipAssets | bool | ||
m_skipTerrain | bool | ||
m_threadpool | UniverseThreadPool | ||
m_useAsync | bool | ||
m_utf8Encoding | UTF8Encoding |
메소드 | 설명 | |
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ArchiveReadRequest ( IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : System | ||
ArchiveReadRequest ( IScene scene, string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : System | ||
DearchiveRegion ( ) : bool |
De-archive the region embodied in this request.
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Init ( IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : void |
메소드 | 설명 | |
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ContainsPoint ( |
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DearchiveRegion0DotStar ( ) : bool | ||
LoadAsset ( string assetPath, byte data, |
Load an asset
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LoadControlFile ( byte data ) : void |
Load oar control file
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LoadLandData ( byte data ) : |
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LoadRegionSettings ( string settingsPath, byte data ) : void |
Load region settings data
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LoadTerrain ( string terrainPath, byte data ) : void |
Load terrain data
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ResolveGroupUuid ( UUID GroupID ) : UUID | ||
ResolveUserUuid ( UUID uuid, System.Vector3 location, IEnumerable |
Look up the given user id to check whether it's one that is valid for this grid.
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SaveAssets ( ) : void | ||
SaveNonBinaryAssets ( UUID key, |
public ArchiveReadRequest ( IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : System | ||
scene | IScene | |
stream | Stream | |
merge | bool | |
skipAssets | bool | |
skipTerrain | bool | |
offsetX | int | |
offsetY | int | |
offsetZ | int | |
flipX | bool | |
flipY | bool | |
useParcelOwnership | bool | |
checkOwnership | bool | |
리턴 | System |
public ArchiveReadRequest ( IScene scene, string loadPath, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : System | ||
scene | IScene | |
loadPath | string | |
merge | bool | |
skipAssets | bool | |
skipTerrain | bool | |
offsetX | int | |
offsetY | int | |
offsetZ | int | |
flipX | bool | |
flipY | bool | |
useParcelOwnership | bool | |
checkOwnership | bool | |
리턴 | System |
public Init ( IScene scene, Stream stream, bool merge, bool skipAssets, bool skipTerrain, int offsetX, int offsetY, int offsetZ, bool flipX, bool flipY, bool useParcelOwnership, bool checkOwnership ) : void | ||
scene | IScene | |
stream | Stream | |
merge | bool | |
skipAssets | bool | |
skipTerrain | bool | |
offsetX | int | |
offsetY | int | |
offsetZ | int | |
flipX | bool | |
flipY | bool | |
useParcelOwnership | bool | |
checkOwnership | bool | |
리턴 | void |
protected static ASCIIEncoding,System.Text m_asciiEncoding | ||
리턴 |