C# 클래스 Universe.Framework.Services.ClassHelpers.Other.SyncMessageHelper

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공개 메소드들

메소드 설명
AgentLoggedOut ( UUID AgentID, UUID requestingRegion, AgentPosition agentpos ) : OSDMap
AgentStatusChange ( UUID AgentID, UUID FriendToInformID, bool newStatus ) : OSDMap

Tells the region to tell the given agent that the other agent is online

AgentStatusChanges ( List AgentIDs, UUID FriendToInformID, bool newStatus ) : OSDMap

Tells the region to tell the given agent that the other agent is online

ArrivedAtDestination ( UUID AgentID, int DrawDistance, AgentCircuitData circuit, UUID requestingRegion ) : OSDMap
CancelTeleport ( UUID AgentID, UUID requestingRegion ) : OSDMap
CrossAgent ( GridRegion crossingRegion, Vector3 pos, Vector3 velocity, AgentCircuitData circuit, AgentData cAgent, UUID RequestingRegion ) : OSDMap
FriendGrantRights ( UUID requester, UUID target, int myFlags, int rights, UUID requestingRegion ) : OSDMap
FriendTerminated ( UUID requester, UUID exfriend, UUID requestingRegion ) : OSDMap
FriendshipApproved ( UUID requester, string clientName, UUID friendID, UUID requestingRegion ) : OSDMap
FriendshipDenied ( UUID requester, string clientName, UUID friendID, UUID requestingRegion ) : OSDMap
FriendshipOffered ( UUID requester, UUID friend, GridInstantMessage im, UUID requestingRegion ) : OSDMap
LogoutRegionAgents ( UUID requestingRegion ) : OSDMap
NeighborChange ( UUID TargetRegionID, UUID RegionID, bool down ) : OSDMap
RegionIsOnline ( UUID requestingRegion ) : OSDMap
SendChildAgentUpdate ( AgentPosition agentpos, UUID requestingRegion ) : OSDMap
TeleportAgent ( int DrawDistance, AgentCircuitData circuit, AgentData data, uint TeleportFlags, GridRegion destination, UUID requestingRegion ) : OSDMap
UpdateEstateInfo ( uint EstateID, UUID RegionID ) : OSDMap
buildEvent ( string eventName, OSD eventBody, UUID AgentID, UUID requestingRegion ) : OSDMap

메소드 상세

AgentLoggedOut() 공개 정적인 메소드

public static AgentLoggedOut ( UUID AgentID, UUID requestingRegion, AgentPosition agentpos ) : OSDMap
AgentID UUID
requestingRegion UUID
agentpos Universe.Framework.ClientInterfaces.AgentPosition
리턴 OSDMap

AgentStatusChange() 공개 정적인 메소드

Tells the region to tell the given agent that the other agent is online
public static AgentStatusChange ( UUID AgentID, UUID FriendToInformID, bool newStatus ) : OSDMap
AgentID UUID Agent that is either logging in or logging out
FriendToInformID UUID Friend that will be told of the incoming/outgoing user
newStatus bool Whether they are logged in or out
리턴 OSDMap

AgentStatusChanges() 공개 정적인 메소드

Tells the region to tell the given agent that the other agent is online
public static AgentStatusChanges ( List AgentIDs, UUID FriendToInformID, bool newStatus ) : OSDMap
AgentIDs List Agents that are either logging in or logging out
FriendToInformID UUID Friend that will be told of the incoming/outgoing user
newStatus bool Whether they are logged in or out
리턴 OSDMap

ArrivedAtDestination() 공개 정적인 메소드

public static ArrivedAtDestination ( UUID AgentID, int DrawDistance, AgentCircuitData circuit, UUID requestingRegion ) : OSDMap
AgentID UUID
DrawDistance int
circuit Universe.Framework.PresenceInfo.AgentCircuitData
requestingRegion UUID
리턴 OSDMap

CancelTeleport() 공개 정적인 메소드

public static CancelTeleport ( UUID AgentID, UUID requestingRegion ) : OSDMap
AgentID UUID
requestingRegion UUID
리턴 OSDMap

CrossAgent() 공개 정적인 메소드

public static CrossAgent ( GridRegion crossingRegion, Vector3 pos, Vector3 velocity, AgentCircuitData circuit, AgentData cAgent, UUID RequestingRegion ) : OSDMap
crossingRegion OpenMetaverse.GridRegion
pos Vector3
velocity Vector3
circuit Universe.Framework.PresenceInfo.AgentCircuitData
cAgent Universe.Framework.ClientInterfaces.AgentData
RequestingRegion UUID
리턴 OSDMap

FriendGrantRights() 공개 정적인 메소드

public static FriendGrantRights ( UUID requester, UUID target, int myFlags, int rights, UUID requestingRegion ) : OSDMap
requester UUID
target UUID
myFlags int
rights int
requestingRegion UUID
리턴 OSDMap

FriendTerminated() 공개 정적인 메소드

public static FriendTerminated ( UUID requester, UUID exfriend, UUID requestingRegion ) : OSDMap
requester UUID
exfriend UUID
requestingRegion UUID
리턴 OSDMap

FriendshipApproved() 공개 정적인 메소드

public static FriendshipApproved ( UUID requester, string clientName, UUID friendID, UUID requestingRegion ) : OSDMap
requester UUID
clientName string
friendID UUID
requestingRegion UUID
리턴 OSDMap

FriendshipDenied() 공개 정적인 메소드

public static FriendshipDenied ( UUID requester, string clientName, UUID friendID, UUID requestingRegion ) : OSDMap
requester UUID
clientName string
friendID UUID
requestingRegion UUID
리턴 OSDMap

FriendshipOffered() 공개 정적인 메소드

public static FriendshipOffered ( UUID requester, UUID friend, GridInstantMessage im, UUID requestingRegion ) : OSDMap
requester UUID
friend UUID
im Universe.Framework.ClientInterfaces.GridInstantMessage
requestingRegion UUID
리턴 OSDMap

LogoutRegionAgents() 공개 정적인 메소드

public static LogoutRegionAgents ( UUID requestingRegion ) : OSDMap
requestingRegion UUID
리턴 OSDMap

NeighborChange() 공개 정적인 메소드

public static NeighborChange ( UUID TargetRegionID, UUID RegionID, bool down ) : OSDMap
TargetRegionID UUID
RegionID UUID
down bool
리턴 OSDMap

RegionIsOnline() 공개 정적인 메소드

public static RegionIsOnline ( UUID requestingRegion ) : OSDMap
requestingRegion UUID
리턴 OSDMap

SendChildAgentUpdate() 공개 정적인 메소드

public static SendChildAgentUpdate ( AgentPosition agentpos, UUID requestingRegion ) : OSDMap
agentpos Universe.Framework.ClientInterfaces.AgentPosition
requestingRegion UUID
리턴 OSDMap

TeleportAgent() 공개 정적인 메소드

public static TeleportAgent ( int DrawDistance, AgentCircuitData circuit, AgentData data, uint TeleportFlags, GridRegion destination, UUID requestingRegion ) : OSDMap
DrawDistance int
circuit Universe.Framework.PresenceInfo.AgentCircuitData
data Universe.Framework.ClientInterfaces.AgentData
TeleportFlags uint
destination OpenMetaverse.GridRegion
requestingRegion UUID
리턴 OSDMap

UpdateEstateInfo() 공개 정적인 메소드

public static UpdateEstateInfo ( uint EstateID, UUID RegionID ) : OSDMap
EstateID uint
RegionID UUID
리턴 OSDMap

buildEvent() 공개 정적인 메소드

public static buildEvent ( string eventName, OSD eventBody, UUID AgentID, UUID requestingRegion ) : OSDMap
eventName string
eventBody OSD
AgentID UUID
requestingRegion UUID
리턴 OSDMap