메소드 | 설명 | |
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GenerateTerrain ( string terrainType, float min, float max, int smoothing, IScene scene ) : void |
Generates new terrain based upon supplied parameters.
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GetNormalizedGroundHeight ( int x, int y ) : float |
Gets the average height of the area +2 in both the X and Y directions from the given position
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GetNormalizedLandHeight ( int x, int y ) : float |
Gets the average height of land above the waterline at the specified point.
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GetSerialized ( ) : short[] | ||
MakeCopy ( ) : ITerrainChannel | ||
ReCalcLandArea ( ) : void | ||
Tainted ( int x, int y ) : bool | ||
TerrainChannel ( IScene scene ) : OpenMetaverse | ||
TerrainChannel ( bool createMap, IScene scene ) : OpenMetaverse | ||
TerrainChannel ( int w, int h, IScene scene ) : OpenMetaverse | ||
TerrainChannel ( short import, IScene scene ) : OpenMetaverse | ||
TerrainChannel ( string terrainType, IScene scene ) : OpenMetaverse | ||
this ( int x, int y ) : float |
메소드 | 설명 | |
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CalcLandArea ( ) : void |
Calculates the land area.
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CreateAtolIslandTerrain ( ) : void | ||
CreateDefaultTerrain ( string terrainType ) : void |
Creates the default terrain, default is 'Flatland'
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CreateFlatlandTerrain ( ) : void | ||
CreateIslandTerrain ( ) : void | ||
CreateIslandTerrain ( float minHeight, float maxHeight, int smoothing ) : void | ||
CreateMainlandTerrain ( float minHeight, float maxHeight, int smoothing ) : void | ||
CreateMainlandTerrain ( int smoothing ) : void | ||
CreateNullSpaceTerrain ( ) : void |
public GenerateTerrain ( string terrainType, float min, float max, int smoothing, IScene scene ) : void | ||
terrainType | string | Land type. |
min | float | Minimum. |
max | float | Max. |
smoothing | int | Smoothing. |
scene | IScene | Scene. |
리턴 | void |
public GetNormalizedGroundHeight ( int x, int y ) : float | ||
x | int | |
y | int | |
리턴 | float |
public GetNormalizedLandHeight ( int x, int y ) : float | ||
x | int | The x coordinate. |
y | int | The y coordinate. |
리턴 | float |
public TerrainChannel ( IScene scene ) : OpenMetaverse | ||
scene | IScene | |
리턴 | OpenMetaverse |
public TerrainChannel ( bool createMap, IScene scene ) : OpenMetaverse | ||
createMap | bool | |
scene | IScene | |
리턴 | OpenMetaverse |
public TerrainChannel ( int w, int h, IScene scene ) : OpenMetaverse | ||
w | int | |
h | int | |
scene | IScene | |
리턴 | OpenMetaverse |
public TerrainChannel ( short import, IScene scene ) : OpenMetaverse | ||
import | short | |
scene | IScene | |
리턴 | OpenMetaverse |
public TerrainChannel ( string terrainType, IScene scene ) : OpenMetaverse | ||
terrainType | string | |
scene | IScene | |
리턴 | OpenMetaverse |