메소드 | 설명 | |
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BotPrimController ( ISceneEntity obj, Bot bot ) : OpenMetaverse | ||
Close ( ) : void | ||
GetScene ( ) : IScene | ||
Jump ( ) : void | ||
OnBotAgentUpdate ( Vector3 toward, uint controlFlag, Quaternion bodyRotation ) : void | ||
OnBotAgentUpdate ( Vector3 toward, uint controlFlag, Quaternion bodyRotation, bool isMoving ) : void | ||
SendChatMessage ( int sayType, string message, int channel ) : void | ||
SendInstantMessage ( |
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SetDrawDistance ( float draw ) : void | ||
SetSpeedModifier ( float speed ) : void | ||
StandUp ( ) : void | ||
StopMoving ( bool fly, bool clearPath ) : void | ||
Teleport ( Vector3 pos ) : void | ||
UpdateMovementAnimations ( bool sendTerseUpdate ) : void |
public BotPrimController ( ISceneEntity obj, Bot bot ) : OpenMetaverse | ||
obj | ISceneEntity | |
bot | Bot | |
리턴 | OpenMetaverse |
public OnBotAgentUpdate ( Vector3 toward, uint controlFlag, Quaternion bodyRotation ) : void | ||
toward | Vector3 | |
controlFlag | uint | |
bodyRotation | Quaternion | |
리턴 | void |
public OnBotAgentUpdate ( Vector3 toward, uint controlFlag, Quaternion bodyRotation, bool isMoving ) : void | ||
toward | Vector3 | |
controlFlag | uint | |
bodyRotation | Quaternion | |
isMoving | bool | |
리턴 | void |
public SendChatMessage ( int sayType, string message, int channel ) : void | ||
sayType | int | |
message | string | |
channel | int | |
리턴 | void |
public SendInstantMessage ( |
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im | ||
리턴 | void |
public StopMoving ( bool fly, bool clearPath ) : void | ||
fly | bool | |
clearPath | bool | |
리턴 | void |
public UpdateMovementAnimations ( bool sendTerseUpdate ) : void | ||
sendTerseUpdate | bool | |
리턴 | void |