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Dispatch ( System.Action action ) : void |
Dispatches the action asynchronously on the Unity main thread. The action will execute in the next frame update phase.
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DispatchWait ( System.Action action ) : void |
Dispatches the action asynchronously on the Unity main thread but blocks the current thread until the action is executed. The action will execute in the next frame update phase.
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Initialise ( ) : void | ||
PumpActionQueue ( ) : void |
This method should be executed on the main dispatch thread to execute the queued dispatch actions.
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Awake ( ) : void | ||
GetCurrentThreadId ( ) : int | ||
Update ( ) : void |
public Dispatch ( System.Action action ) : void | ||
action | System.Action | The action to execute on the dispatch thread. |
리턴 | void |
public DispatchWait ( System.Action action ) : void | ||
action | System.Action | The action to execute on the dispatch thread. |
리턴 | void |