C# 클래스 UnityTools.IO.UnityAgent

A REST API Client designed with ease of use in mind. Based on SuperAgent
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공개 메소드들

메소드 설명
Connect ( string url ) : UnityAgentRequest

This specification reserves the method name CONNECT for use with a proxy that can dynamically switch to being a tunnel (e.g. SSL tunneling [44]).

Delete ( string url ) : UnityAgentRequest

The DELETE method requests that the origin server delete the resource identified by the Request-URI.

Get ( string url ) : UnityAgentRequest

The GET method means retrieve whatever information (in the form of an entity) is identified by the Request-URI.

Head ( string url ) : UnityAgentRequest

The HEAD method is identical to GET except that the server MUST NOT return a message-body in the response.

Options ( string url ) : UnityAgentRequest

The OPTIONS method represents a request for information about the communication options available on the request/response chain identified by the Request-URI.

Patch ( string url ) : UnityAgentRequest

The PATCH method is used to apply partial modifications to a resource.

Post ( string url ) : UnityAgentRequest

The actual function performed by the POST method is determined by the server and is usually dependent on the Request-URI.

Put ( string url ) : UnityAgentRequest

The PUT method requests that the enclosed entity be stored under the supplied Request-URI.

SingleConnect ( string url ) : UnityAgentRequest

This specification reserves the method name CONNECT for use with a proxy that can dynamically switch to being a tunnel (e.g. SSL tunneling [44]). This is the static version of the method that will not retain state between different actions.

SingleDelete ( string url ) : UnityAgentRequest

The DELETE method requests that the origin server delete the resource identified by the Request-URI. This is the static version of the method that will not retain state between different actions.

SingleGet ( string url ) : UnityAgentRequest

The GET method means retrieve whatever information (in the form of an entity) is identified by the Request-URI. This is the static version of the method that will not retain state between different actions.

SingleHead ( string url ) : UnityAgentRequest

The HEAD method is identical to GET except that the server MUST NOT return a message-body in the response. This is the static version of the method that will not retain state between different actions.

SingleOptions ( string url ) : UnityAgentRequest

The OPTIONS method represents a request for information about the communication options available on the request/response chain identified by the Request-URI. This is the static version of the method that will not retain state between different actions.

SinglePatch ( string url ) : UnityAgentRequest

The PATCH method is used to apply partial modifications to a resource.

SinglePost ( string url ) : UnityAgentRequest

The actual function performed by the POST method is determined by the server and is usually dependent on the Request-URI. This is the static version of the method that will not retain state between different actions.

SinglePut ( string url ) : UnityAgentRequest

The PUT method requests that the enclosed entity be stored under the supplied Request-URI. This is the static version of the method that will not retain state between different actions.

SingleTrace ( string url ) : UnityAgentRequest

The TRACE method is used to invoke a remote, application-layer loop-back of the request message. The final recipient of the request SHOULD reflect the message received back to the client as the entity-body of a 200 (OK) response. This is the static version of the method that will not retain state between different actions.

Trace ( string url ) : UnityAgentRequest

The TRACE method is used to invoke a remote, application-layer loop-back of the request message. The final recipient of the request SHOULD reflect the message received back to the client as the entity-body of a 200 (OK) response.

보호된 메소드들

메소드 설명
CreateRequest ( string verb, string url ) : UnityAgentRequest

메소드 상세

Connect() 공개 메소드

This specification reserves the method name CONNECT for use with a proxy that can dynamically switch to being a tunnel (e.g. SSL tunneling [44]).
public Connect ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

CreateRequest() 보호된 메소드

protected CreateRequest ( string verb, string url ) : UnityAgentRequest
verb string
url string
리턴 UnityAgentRequest

Delete() 공개 메소드

The DELETE method requests that the origin server delete the resource identified by the Request-URI.
public Delete ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Get() 공개 메소드

The GET method means retrieve whatever information (in the form of an entity) is identified by the Request-URI.
public Get ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Head() 공개 메소드

The HEAD method is identical to GET except that the server MUST NOT return a message-body in the response.
public Head ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Options() 공개 메소드

The OPTIONS method represents a request for information about the communication options available on the request/response chain identified by the Request-URI.
public Options ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Patch() 공개 메소드

The PATCH method is used to apply partial modifications to a resource.
public Patch ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Post() 공개 메소드

The actual function performed by the POST method is determined by the server and is usually dependent on the Request-URI.
public Post ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Put() 공개 메소드

The PUT method requests that the enclosed entity be stored under the supplied Request-URI.
public Put ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SingleConnect() 공개 정적인 메소드

This specification reserves the method name CONNECT for use with a proxy that can dynamically switch to being a tunnel (e.g. SSL tunneling [44]). This is the static version of the method that will not retain state between different actions.
public static SingleConnect ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SingleDelete() 공개 정적인 메소드

The DELETE method requests that the origin server delete the resource identified by the Request-URI. This is the static version of the method that will not retain state between different actions.
public static SingleDelete ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SingleGet() 공개 정적인 메소드

The GET method means retrieve whatever information (in the form of an entity) is identified by the Request-URI. This is the static version of the method that will not retain state between different actions.
public static SingleGet ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SingleHead() 공개 정적인 메소드

The HEAD method is identical to GET except that the server MUST NOT return a message-body in the response. This is the static version of the method that will not retain state between different actions.
public static SingleHead ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SingleOptions() 공개 정적인 메소드

The OPTIONS method represents a request for information about the communication options available on the request/response chain identified by the Request-URI. This is the static version of the method that will not retain state between different actions.
public static SingleOptions ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SinglePatch() 공개 정적인 메소드

The PATCH method is used to apply partial modifications to a resource.
public static SinglePatch ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SinglePost() 공개 정적인 메소드

The actual function performed by the POST method is determined by the server and is usually dependent on the Request-URI. This is the static version of the method that will not retain state between different actions.
public static SinglePost ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SinglePut() 공개 정적인 메소드

The PUT method requests that the enclosed entity be stored under the supplied Request-URI. This is the static version of the method that will not retain state between different actions.
public static SinglePut ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

SingleTrace() 공개 정적인 메소드

The TRACE method is used to invoke a remote, application-layer loop-back of the request message. The final recipient of the request SHOULD reflect the message received back to the client as the entity-body of a 200 (OK) response. This is the static version of the method that will not retain state between different actions.
public static SingleTrace ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest

Trace() 공개 메소드

The TRACE method is used to invoke a remote, application-layer loop-back of the request message. The final recipient of the request SHOULD reflect the message received back to the client as the entity-body of a 200 (OK) response.
public Trace ( string url ) : UnityAgentRequest
url string The request URL.
리턴 UnityAgentRequest